My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Bandit
Giant Snowball
Fire Spirit Minions Witch
Zap
Fire Spirit Minions Witch Prince Bandit
Barbarian Barrel
Fire Spirit Tesla Witch Bandit
The Log
Fire Spirit Witch Prince Bandit
Earthquake
Tesla Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Witch Prince Bandit
Fireball
Minions Tesla Witch Bandit
Poison
Minions Witch
Lightning
Tesla Witch Prince Bandit
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Bandit Tesla Fireball Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Bandit
Minions
Prince Bandit
Tesla
Fireball
The Log
Witch
Prince Bandit
Prince
Fire Spirit Minions Witch The Log
The Log
Fireball Prince Bandit
Bandit
Fire Spirit Minions Witch The Log

Defense Synergies 3 12

Fire Spirit
The Log
Minions
Tesla Prince The Log Bandit
Tesla
The Log Minions Fireball Prince
Fireball
The Log Tesla Bandit
Witch
Prince The Log Bandit
Prince
The Log Minions Tesla Witch
The Log
Tesla Fireball Prince Fire Spirit Minions Witch Bandit
Bandit
Minions Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball The Log
Minions Tesla Witch Prince The Log Bandit
Tesla Witch Prince Fire Spirit Minions Bandit
Tesla Witch Prince Minions Bandit
Fireball Prince The Log
Fireball The Log Fire Spirit Minions Tesla Bandit
Minions Tesla Fire Spirit Fireball Witch
Tesla Fireball The Log Bandit
Tesla Witch Minions Prince
Fire Spirit Tesla Prince Bandit
Minions Witch Tesla Fireball The Log Bandit
Minions Tesla Fireball Witch
Tesla Prince Fire Spirit Minions Fireball Witch The Log Bandit
Fire Spirit Fireball Minions Tesla Witch Prince The Log
Tesla Prince Bandit
Tesla Fireball Prince The Log Bandit
Tesla Minions Fireball Witch Prince
Fire Spirit Tesla Fireball Minions Witch Prince The Log Bandit
Witch The Log Fire Spirit Minions Tesla Fireball Bandit
Tesla Prince
Fire Spirit Minions Tesla Fireball Witch Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch Prince Bandit
Fireball Bandit Tesla Prince The Log
Bandit Minions Witch Prince The Log
Prince Tesla Fireball The Log Bandit
Tesla Witch Prince Bandit
Fire Spirit Fireball Minions Tesla Witch
Prince Minions Tesla Fireball Witch Bandit
Tesla Prince
Minions Fireball Witch Prince The Log Bandit
Witch Tesla
Minions Tesla Witch Prince
Fireball Prince The Log
Prince Tesla Fireball Witch Bandit
Tesla Fireball Witch
Tesla Witch Minions Fireball Prince The Log
Minions Tesla Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Prince The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit
Fireball The Log Bandit
Fire Spirit Minions Fireball Prince
Fireball Prince The Log Bandit
Fireball Fire Spirit
Fire Spirit Fireball The Log Bandit
Minions Fireball Bandit
Fireball Prince The Log
Fireball Witch The Log Bandit
Fireball The Log Bandit
Fireball
Minions
Fire Spirit Fireball Prince The Log Bandit
Fire Spirit Fireball Witch The Log
Minions Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fire Spirit Fireball Witch
Witch
Fireball The Log Witch Bandit
Fireball Witch Prince The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball Witch
Minions Fireball Witch
Fireball
Fireball The Log Bandit
Fireball
Prince
Fireball The Log
Fire Spirit Minions Fireball Witch Prince Bandit
Fireball Fire Spirit Witch
The Log Fireball
Fireball Prince
The Log Fireball
Fireball
Prince
Minions Fireball Witch The Log
Fireball Witch
Fireball Witch Prince The Log Bandit

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