My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Electro Dragon Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Mega Minion Zappies Electro Dragon
Zap
Fire Spirit Cannon Zappies
Barbarian Barrel
Fire Spirit Cannon Zappies
The Log
Fire Spirit Cannon Zappies
Earthquake
Cannon Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Mega Minion Battle Healer Zappies Electro Dragon
Fireball
Cannon Mega Minion Battle Healer Zappies Electro Dragon
Poison
Cannon Mega Minion Battle Healer Zappies Electro Dragon
Lightning
Cannon Mega Minion Battle Healer Electro Dragon Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Healer Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Mega Minion Battle Healer Zappies Electro Dragon Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Cannon Mega Minion Battle Healer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Battle Healer
Cannon
Mega Minion
Fire Spirit Battle Healer Electro Giant
Battle Healer
Electro Dragon Fire Spirit Mega Minion Zappies
Zappies
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zappies
Electro Giant
Mega Minion
Monk

Defense Synergies 1 8

Fire Spirit
Battle Healer
Cannon
Mega Minion Battle Healer Electro Dragon Electro Giant
Mega Minion
Cannon Zappies
Battle Healer
Electro Dragon Fire Spirit Cannon Zappies
Zappies
Mega Minion Battle Healer Electro Giant
Electro Dragon
Battle Healer Cannon
Electro Giant
Cannon Zappies
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Zappies Electro Dragon
Cannon Mega Minion Battle Healer Zappies Electro Dragon Monk
Cannon Fire Spirit Mega Minion Zappies Electro Dragon
Cannon Mega Minion Zappies Electro Dragon Monk
Battle Healer Monk
Fire Spirit Cannon Mega Minion Zappies Electro Dragon
Mega Minion Fire Spirit Cannon Zappies Electro Dragon
Cannon Battle Healer Electro Dragon Electro Giant Monk
Cannon Zappies
Fire Spirit Cannon Battle Healer Zappies
Cannon Mega Minion Zappies Electro Dragon Electro Giant
Mega Minion Zappies Electro Dragon
Cannon Fire Spirit Battle Healer Zappies Electro Dragon
Fire Spirit Cannon Mega Minion Zappies Electro Dragon
Cannon Zappies
Monk Cannon Zappies Electro Giant
Cannon Zappies Electro Dragon
Fire Spirit Cannon Mega Minion Battle Healer Zappies Electro Dragon
Fire Spirit Cannon Mega Minion Battle Healer Zappies Electro Dragon
Cannon Zappies
Fire Spirit Cannon Battle Healer Zappies Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Electro Giant
Mega Minion Battle Healer Electro Dragon Monk
Zappies Battle Healer Electro Dragon
Battle Healer Zappies Monk
Cannon Battle Healer Zappies
Fire Spirit Electro Giant Zappies Electro Dragon Monk
Mega Minion Battle Healer Zappies
Battle Healer Zappies
Electro Dragon Mega Minion Zappies Monk
Cannon Mega Minion Zappies
Mega Minion Zappies Electro Dragon
Monk Electro Giant
Cannon Zappies
Cannon Zappies Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Mega Minion Battle Healer Monk
Cannon Mega Minion Battle Healer Zappies Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Electro Dragon
Electro Dragon
Fire Spirit
Electro Giant Fire Spirit Mega Minion Electro Dragon Monk
Fire Spirit
Fire Spirit Electro Dragon
Monk Electro Dragon
Fire Spirit Electro Dragon
Monk Electro Dragon
Monk Fire Spirit Electro Dragon
Fire Spirit
Electro Dragon Monk
Electro Dragon
Electro Dragon
Monk
Fire Spirit Mega Minion Electro Dragon Monk
Fire Spirit Electro Dragon Electro Giant Monk
Monk
Monk
Electro Dragon Monk
Electro Giant Fire Spirit Electro Dragon
Mega Minion
Electro Dragon Monk
Electro Dragon Monk
Fire Spirit Electro Dragon Electro Giant
Electro Dragon Mega Minion Zappies Electro Giant
Mega Minion
Electro Dragon
Zappies Electro Dragon Monk
Monk
Fire Spirit Zappies Electro Dragon
Fire Spirit Mega Minion Zappies Electro Dragon Monk
Mega Minion Electro Dragon
Electro Dragon
Monk Electro Giant
Mega Minion Electro Dragon
Electro Dragon Electro Giant Zappies
Zappies Electro Dragon
Electro Dragon Electro Giant Monk

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