My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Phoenix
Giant Snowball
Goblin Drill
Zap
Inferno Tower Goblin Drill
Barbarian Barrel
Electro Spirit Ice Spirit Inferno Tower Goblin Drill
The Log
Electro Spirit Ice Spirit Goblin Drill
Earthquake
Inferno Tower Goblin Drill
Arrows
Electro Spirit Ice Spirit Goblin Drill
Royal Delivery
Electro Spirit Ice Spirit Goblin Drill
Fireball
Inferno Tower Goblin Drill
Poison
Inferno Tower Goblin Drill Phoenix
Lightning
Inferno Tower Phoenix
Rocket
Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Barbarian Barrel Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Inferno Tower Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Barbarian Barrel Tornado Poison Goblin Drill Phoenix Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Barbarian Barrel Tornado

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Phoenix
Ice Spirit
Barbarian Barrel Goblin Drill Phoenix
Inferno Tower
Barbarian Barrel
Ice Spirit Tornado Goblin Drill
Tornado
Barbarian Barrel Poison
Poison
Tornado Goblin Drill
Goblin Drill
Electro Spirit Ice Spirit Barbarian Barrel Poison
Phoenix
Electro Spirit Ice Spirit

Defense Synergies 1 16

Electro Spirit
Goblin Drill Phoenix
Ice Spirit
Inferno Tower Barbarian Barrel Tornado Poison Goblin Drill Phoenix
Inferno Tower
Ice Spirit Barbarian Barrel Tornado Poison Goblin Drill
Barbarian Barrel
Ice Spirit Inferno Tower Tornado Poison Goblin Drill
Tornado
Ice Spirit Inferno Tower Barbarian Barrel Poison Goblin Drill
Poison
Ice Spirit Inferno Tower Barbarian Barrel Tornado
Goblin Drill
Electro Spirit Ice Spirit Inferno Tower Barbarian Barrel Tornado
Phoenix
Electro Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel
Inferno Tower Ice Spirit Goblin Drill Phoenix
Inferno Tower Tornado Goblin Drill
Inferno Tower Goblin Drill Phoenix
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Electro Spirit
Inferno Tower Tornado Electro Spirit Ice Spirit Poison Phoenix
Electro Spirit Inferno Tower Barbarian Barrel Poison Phoenix
Inferno Tower Tornado Goblin Drill Phoenix
Tornado Ice Spirit Inferno Tower Barbarian Barrel Phoenix
Poison Electro Spirit Barbarian Barrel Tornado Goblin Drill
Inferno Tower Tornado Poison Phoenix
Inferno Tower Goblin Drill Ice Spirit
Electro Spirit Ice Spirit Barbarian Barrel Tornado Poison Goblin Drill
Inferno Tower Goblin Drill Phoenix
Inferno Tower Tornado Ice Spirit Goblin Drill
Inferno Tower Tornado Poison Goblin Drill
Ice Spirit Electro Spirit Barbarian Barrel Tornado Goblin Drill
Barbarian Barrel Tornado Poison Goblin Drill Electro Spirit Ice Spirit
Inferno Tower Tornado Goblin Drill Phoenix
Electro Spirit Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Barbarian Barrel
Poison Barbarian Barrel Phoenix
Ice Spirit Inferno Tower
Inferno Tower Barbarian Barrel Tornado Phoenix
Inferno Tower Goblin Drill Phoenix
Poison Electro Spirit Ice Spirit Tornado
Inferno Tower Phoenix
Inferno Tower Phoenix
Electro Spirit Ice Spirit Inferno Tower Barbarian Barrel Tornado Poison Phoenix
Inferno Tower Goblin Drill Phoenix
Inferno Tower Phoenix
Tornado Poison Phoenix
Inferno Tower
Inferno Tower Phoenix Electro Spirit Ice Spirit Barbarian Barrel Tornado Poison Goblin Drill
Poison Electro Spirit Inferno Tower Barbarian Barrel Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Goblin Drill
Poison Barbarian Barrel Tornado
Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Electro Spirit Ice Spirit Tornado
Tornado Poison
Poison Ice Spirit Barbarian Barrel Tornado
Poison Tornado
Tornado Poison
Poison Barbarian Barrel Tornado
Poison Tornado
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison Goblin Drill
Tornado Poison Electro Spirit Ice Spirit Barbarian Barrel
Poison Barbarian Barrel Tornado
Tornado Poison
Poison Barbarian Barrel Tornado
Poison Tornado
Electro Spirit Ice Spirit Poison
Poison
Electro Spirit Ice Spirit Poison
Poison
Electro Spirit Ice Spirit Barbarian Barrel
Poison Tornado
Barbarian Barrel
Poison
Poison
Tornado Poison
Electro Spirit Ice Spirit Tornado Poison
Tornado Poison
Poison Barbarian Barrel Tornado

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