My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Tesla Wizard Giant Skeleton
The Log
Electro Spirit Goblins Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Hog Rider Wizard Giant Skeleton
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Tornado Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Giant Skeleton
Goblins
Hog Rider
Tesla
Hog Rider
Goblins The Log Electro Spirit Wizard Tornado Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Tornado
Wizard Hog Rider Giant Skeleton The Log
Giant Skeleton
Electro Spirit Hog Rider Wizard Tornado The Log
The Log
Hog Rider Tornado Giant Skeleton

Defense Synergies 2 12

Electro Spirit
The Log
Goblins
Tesla Wizard Giant Skeleton The Log
Tesla
The Log Goblins Wizard Tornado
Hog Rider
Wizard
Tornado Goblins Tesla Giant Skeleton The Log
Tornado
Wizard Tesla Giant Skeleton The Log
Giant Skeleton
Goblins Wizard Tornado The Log
The Log
Tesla Electro Spirit Goblins Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Goblins Tesla The Log
Tesla Tornado Goblins Giant Skeleton
Tesla Goblins
Tornado Giant Skeleton The Log
Tornado The Log Electro Spirit Goblins Tesla
Tesla Tornado Electro Spirit Wizard
Electro Spirit Tesla Giant Skeleton The Log
Tesla Goblins Tornado
Tornado Goblins Tesla Giant Skeleton
Goblins Electro Spirit Tesla Wizard Tornado Giant Skeleton The Log
Tesla Wizard Tornado
Tesla Wizard Giant Skeleton The Log
Wizard Electro Spirit Goblins Tesla Tornado The Log
Tesla
Tornado Tesla The Log
Tesla Wizard Goblins Tornado
Tesla Electro Spirit Goblins Wizard Tornado The Log
Wizard Tornado The Log Electro Spirit Tesla Giant Skeleton
Tesla Tornado
Wizard Electro Spirit Goblins Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Giant Skeleton
Tesla Wizard The Log
Giant Skeleton Goblins The Log
Giant Skeleton Tesla Tornado The Log
Giant Skeleton Tesla
Wizard Electro Spirit Tesla Tornado
Goblins Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Electro Spirit Goblins Tornado The Log
Tesla
Tesla Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Tesla Wizard
Wizard Tesla
Tesla Electro Spirit Goblins Tornado Giant Skeleton The Log
Electro Spirit Tesla Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Electro Spirit Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Goblins Tornado
Wizard Tornado The Log
Wizard Tornado
The Log
The Log
Wizard The Log
Wizard The Log
Tornado
Wizard The Log
Wizard Tornado The Log
Giant Skeleton The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Wizard
The Log Wizard Tornado
Wizard Tornado The Log
Tornado The Log
Wizard Tornado
Electro Spirit Wizard
Wizard The Log
Electro Spirit
Giant Skeleton
Wizard The Log
Electro Spirit
Wizard Tornado
The Log
Wizard
The Log Wizard
Tornado Giant Skeleton
Electro Spirit Tornado Giant Skeleton The Log
Tornado
Tornado Giant Skeleton The Log

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