My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Firecracker Dart Goblin
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Dart Goblin
The Log
Electro Spirit Cannon Firecracker Dart Goblin
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker Dart Goblin
Royal Delivery
Electro Spirit Knight Firecracker Dart Goblin
Fireball
Cannon Firecracker Dart Goblin
Poison
Cannon Firecracker Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Cannon Firecracker Dart Goblin Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Arrows
Golem Knight
Knight
Firecracker Dart Goblin Arrows The Log
Cannon
Firecracker
Knight Dart Goblin Golem
Dart Goblin
Knight Firecracker Golem The Log
Golem
Arrows Electro Spirit Firecracker Dart Goblin The Log
The Log
Knight Dart Goblin Golem

Defense Synergies 5 8

Electro Spirit
The Log
Arrows
Knight Cannon
Knight
Cannon Firecracker Dart Goblin Arrows The Log
Cannon
Knight The Log Arrows Firecracker Dart Goblin
Firecracker
Knight The Log Cannon Dart Goblin
Dart Goblin
Knight Cannon Firecracker The Log
Golem
The Log
Cannon Firecracker Electro Spirit Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Dart Goblin The Log
Knight Cannon Firecracker Dart Goblin The Log
Cannon Knight Dart Goblin
Cannon Knight Firecracker Dart Goblin
Arrows Firecracker The Log
Arrows The Log Electro Spirit Cannon Firecracker Dart Goblin
Dart Goblin Electro Spirit Arrows Cannon Firecracker
Electro Spirit Arrows Cannon Dart Goblin The Log
Cannon
Knight Cannon Firecracker Dart Goblin
Dart Goblin Electro Spirit Arrows Knight Cannon Firecracker The Log
Arrows Firecracker Dart Goblin
Cannon Knight The Log
Electro Spirit Arrows Cannon Firecracker Dart Goblin The Log
Knight Cannon
Cannon The Log
Arrows Knight Cannon Firecracker
Arrows Cannon Electro Spirit Knight Firecracker Dart Goblin The Log
Arrows The Log Electro Spirit Knight Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Electro Spirit Arrows Knight Cannon Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker The Log
Knight The Log
Knight The Log
Knight Cannon
Arrows Firecracker Electro Spirit Dart Goblin
Knight Dart Goblin
Knight
Electro Spirit Knight Firecracker The Log
Cannon Dart Goblin
Knight Dart Goblin
Arrows The Log
Knight Cannon
Cannon Firecracker Dart Goblin
Electro Spirit Knight Firecracker Dart Goblin The Log
Arrows Electro Spirit Cannon Firecracker Dart Goblin The Log
Electro Spirit Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Firecracker Dart Goblin The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin The Log
Arrows The Log Firecracker Dart Goblin
Arrows The Log Firecracker Dart Goblin
Firecracker Arrows Knight Dart Goblin The Log
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit
Arrows Firecracker The Log Dart Goblin
Arrows The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin
Arrows Dart Goblin The Log
Electro Spirit Arrows Firecracker
Arrows Firecracker The Log
Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows The Log
Knight Firecracker Dart Goblin
Arrows The Log Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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