My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Cannon Minion Horde Hog Rider Balloon Lumberjack
Zap
Cannon Minion Horde Balloon
Barbarian Barrel
Cannon Wizard Lumberjack
The Log
Cannon Hog Rider Lumberjack
Earthquake
Cannon Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Balloon Lumberjack
Fireball
Cannon Minion Horde Hog Rider Wizard Balloon Lumberjack
Poison
Cannon Minion Horde Wizard Balloon
Lightning
Cannon Wizard Balloon Lumberjack
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Hog Rider Lumberjack Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Hog Rider Lumberjack

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Minion Horde
Mega Knight Hog Rider Lumberjack
Hog Rider
The Log Minion Horde Wizard Balloon Lumberjack Mega Knight
Wizard
Hog Rider Balloon Lumberjack Mega Knight
Balloon
Lumberjack Hog Rider Wizard The Log Mega Knight
The Log
Hog Rider Balloon Lumberjack Mega Knight
Lumberjack
Balloon Minion Horde Hog Rider Wizard The Log Mega Knight
Mega Knight
Minion Horde Hog Rider Wizard Balloon The Log Lumberjack

Defense Synergies 1 8

Cannon
The Log Wizard Lumberjack
Minion Horde
The Log
Hog Rider
Wizard
Cannon The Log Lumberjack Mega Knight
Balloon
The Log
Cannon Minion Horde Wizard Lumberjack Mega Knight
Lumberjack
Cannon Wizard The Log
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard The Log
Minion Horde Lumberjack Cannon The Log Mega Knight
Cannon Minion Horde Lumberjack Mega Knight
Cannon Minion Horde Lumberjack Mega Knight
The Log Lumberjack Mega Knight
The Log Cannon Lumberjack Mega Knight
Minion Horde Cannon Wizard
Cannon The Log Mega Knight
Cannon Minion Horde Lumberjack
Cannon Minion Horde Lumberjack Mega Knight
Minion Horde Cannon Wizard The Log Lumberjack Mega Knight
Minion Horde Wizard
Cannon Minion Horde Lumberjack Mega Knight Wizard The Log
Wizard Mega Knight Cannon Minion Horde The Log Lumberjack
Cannon Minion Horde Lumberjack Mega Knight
Minion Horde Cannon The Log Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Cannon Lumberjack
Cannon Mega Knight Minion Horde Wizard The Log Lumberjack
Wizard The Log Cannon Lumberjack Mega Knight
Cannon Lumberjack
Wizard Mega Knight Cannon Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde The Log
Lumberjack Mega Knight Minion Horde The Log
Cannon Minion Horde Lumberjack Mega Knight
Wizard Minion Horde
Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight The Log
Cannon Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight The Log
Mega Knight Cannon Minion Horde Wizard Lumberjack
Wizard Cannon Minion Horde Mega Knight
Minion Horde The Log Lumberjack
Mega Knight Cannon Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Lumberjack
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log Mega Knight
Minion Horde
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight
Minion Horde
The Log Wizard
Wizard The Log Mega Knight
The Log
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard The Log
Minion Horde
Wizard
The Log
Minion Horde Wizard Lumberjack Mega Knight
The Log Wizard
Minion Horde Mega Knight
Minion Horde The Log
The Log Mega Knight

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