My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Clone Giant Skeleton
Giant Snowball
Bomber Minions Clone Witch
Zap
Bomber Minions Clone Witch
Barbarian Barrel
Bomber Clone Witch Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Bomber Minions Clone Witch
Royal Delivery
Bomber Minions Mini P.E.K.K.A Clone Witch Giant Skeleton
Fireball
Bomber Minions Clone Witch
Poison
Bomber Minions Clone Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Clone Fireball Mini P.E.K.K.A Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Clone Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A Giant Skeleton
Minions
Giant Bomber Mini P.E.K.K.A Clone Giant Skeleton
Fireball
Giant
Mini P.E.K.K.A
Giant Bomber Minions Giant Skeleton
Giant
Bomber Minions Mini P.E.K.K.A Fireball Witch
Clone
Giant Skeleton Minions Witch
Witch
Giant Clone Giant Skeleton
Giant Skeleton
Clone Bomber Minions Mini P.E.K.K.A Witch

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Minions
Giant Skeleton
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Fireball Witch
Giant
Clone
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Mini P.E.K.K.A Bomber Minions Witch
Mini P.E.K.K.A Witch Bomber Minions Giant Skeleton
Mini P.E.K.K.A Witch Bomber Minions
Bomber Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Bomber Minions
Minions Fireball Witch
Fireball Giant Skeleton
Mini P.E.K.K.A Witch Minions
Bomber Mini P.E.K.K.A Giant Skeleton
Minions Witch Bomber Fireball Giant Skeleton
Minions Fireball Witch
Mini P.E.K.K.A Bomber Minions Fireball Witch Giant Skeleton
Bomber Fireball Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bomber Minions Fireball Mini P.E.K.K.A Witch
Fireball Bomber Minions Witch
Witch Bomber Minions Fireball Giant Skeleton
Mini P.E.K.K.A
Bomber Minions Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Giant Skeleton
Fireball Bomber Mini P.E.K.K.A
Giant Skeleton Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A Witch
Fireball Minions Witch
Mini P.E.K.K.A Minions Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Fireball Mini P.E.K.K.A Witch
Witch
Minions Mini P.E.K.K.A Witch Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Witch
Bomber Fireball Witch
Witch Bomber Minions Fireball Mini P.E.K.K.A Giant Skeleton
Minions Bomber Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball
Fireball Minions Witch
Bomber Witch
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Witch
Minions Fireball Giant Skeleton
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Giant Skeleton
Fireball
Minions Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball Giant Skeleton
Minions Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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