My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Dark Prince Electro Dragon Golem Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Phoenix
Giant Snowball
Bomber Electro Dragon Lumberjack
Zap
Bomber Firecracker Dark Prince
Barbarian Barrel
Bomber Firecracker Dark Prince Lumberjack
The Log
Bomber Firecracker Dark Prince Lumberjack
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Dark Prince Electro Dragon Lumberjack
Fireball
Bomber Firecracker Electro Dragon Lumberjack
Poison
Bomber Firecracker Electro Dragon Phoenix
Lightning
Dark Prince Electro Dragon Phoenix Lumberjack
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Tornado Dark Prince Phoenix Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Tornado Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Dark Prince Lumberjack
Firecracker
Tornado Dark Prince Golem Lumberjack
Tornado
Firecracker Dark Prince Electro Dragon Golem
Dark Prince
Bomber Firecracker Tornado Golem Lumberjack
Electro Dragon
Golem Tornado
Golem
Bomber Electro Dragon Firecracker Tornado Dark Prince Lumberjack
Phoenix
Lumberjack
Bomber Firecracker Dark Prince Golem

Defense Synergies 0 10

Bomber
Tornado Dark Prince
Firecracker
Tornado Dark Prince Electro Dragon Lumberjack
Tornado
Bomber Firecracker Dark Prince Electro Dragon
Dark Prince
Bomber Firecracker Tornado Electro Dragon
Electro Dragon
Firecracker Tornado Dark Prince Lumberjack
Golem
Phoenix
Lumberjack
Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon
Lumberjack Bomber Firecracker Dark Prince Electro Dragon Phoenix
Tornado Lumberjack Bomber Dark Prince Electro Dragon
Lumberjack Bomber Firecracker Dark Prince Electro Dragon Phoenix
Bomber Firecracker Tornado Dark Prince Lumberjack
Tornado Bomber Firecracker Dark Prince Electro Dragon Lumberjack
Tornado Firecracker Electro Dragon Phoenix
Electro Dragon Phoenix
Tornado Phoenix Lumberjack
Tornado Bomber Firecracker Dark Prince Phoenix Lumberjack
Bomber Firecracker Tornado Dark Prince Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon Phoenix
Lumberjack Bomber Dark Prince Electro Dragon
Bomber Firecracker Tornado Dark Prince Electro Dragon Lumberjack
Phoenix Lumberjack
Tornado Lumberjack
Bomber Firecracker Tornado Dark Prince Electro Dragon Lumberjack
Bomber Firecracker Tornado Dark Prince Electro Dragon Lumberjack
Tornado Bomber Firecracker Dark Prince Electro Dragon Lumberjack
Tornado Phoenix Lumberjack
Bomber Dark Prince Firecracker Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Bomber Firecracker Electro Dragon Phoenix Lumberjack
Lumberjack Dark Prince Electro Dragon
Dark Prince Lumberjack Tornado Phoenix
Dark Prince Phoenix Lumberjack
Firecracker Tornado Electro Dragon
Dark Prince Phoenix Lumberjack
Dark Prince Phoenix Lumberjack
Electro Dragon Firecracker Tornado Dark Prince Phoenix
Phoenix
Dark Prince Electro Dragon Phoenix Lumberjack
Tornado Dark Prince Phoenix
Dark Prince Lumberjack
Bomber Firecracker Electro Dragon
Electro Dragon Phoenix Bomber Firecracker Tornado Dark Prince Lumberjack
Bomber Firecracker Dark Prince Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Firecracker Dark Prince
Bomber Firecracker Dark Prince
Firecracker Tornado Electro Dragon
Bomber Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Tornado Dark Prince Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Bomber Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Bomber
Bomber Firecracker Dark Prince Electro Dragon
Bomber Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Bomber Dark Prince Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Bomber Electro Dragon
Firecracker Electro Dragon
Firecracker
Dark Prince Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Dark Prince Electro Dragon Lumberjack
Bomber Firecracker Electro Dragon
Tornado
Firecracker Dark Prince Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: