My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Wizard Goblin Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Bandit
Giant Snowball
Bomber Bats Battle Ram
Zap
Bomber Bats Battle Ram Goblin Giant Bandit
Barbarian Barrel
Bomber Battle Ram Wizard Royal Ghost Bandit
The Log
Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Battle Ram Wizard Royal Ghost Bandit
Fireball
Bomber Battle Ram Wizard Bandit
Poison
Bomber Bats Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Void Royal Ghost Bandit Battle Ram Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Void Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Goblin Giant Bandit
Bats
Bomber Battle Ram Goblin Giant Bandit
Battle Ram
Bandit Bomber Bats Royal Ghost
Wizard
Goblin Giant Royal Ghost Bandit
Void
Goblin Giant
Goblin Giant
Bomber Bats Wizard Void Bandit
Royal Ghost
Battle Ram Wizard Bandit
Bandit
Battle Ram Bomber Bats Wizard Goblin Giant Royal Ghost

Defense Synergies 0 7

Bomber
Bats Royal Ghost Bandit
Bats
Bomber Goblin Giant Bandit
Battle Ram
Wizard
Royal Ghost Bandit
Void
Goblin Giant
Bats
Royal Ghost
Bomber Wizard
Bandit
Bomber Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Void Goblin Giant
Bomber Bats Bandit
Bomber Bats Void Bandit
Bomber Bats Bandit
Bomber
Bomber Bats Royal Ghost Bandit
Bats Wizard Void
Void Goblin Giant Bandit
Bomber Royal Ghost Bandit
Bats Bomber Wizard Goblin Giant Royal Ghost Bandit
Bats Wizard
Bomber Bats Wizard Bandit
Bomber Wizard Bats Royal Ghost
Bandit
Bandit
Wizard Bomber Bats
Bomber Bats Wizard Royal Ghost Bandit
Wizard Bomber Bats Royal Ghost Bandit
Bomber Wizard Royal Ghost Bats Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Royal Ghost Bandit
Void Bandit Bomber Wizard Royal Ghost
Bandit Bats Goblin Giant
Bats Goblin Giant Bandit
Goblin Giant Bandit
Wizard Bats Goblin Giant
Bats Void Goblin Giant Bandit
Goblin Giant
Void Bats Bandit
Goblin Giant
Bats
Void Goblin Giant
Wizard Goblin Giant Bandit
Wizard Bomber
Bomber Bats Goblin Giant
Bats Bomber Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost Bandit
Void Royal Ghost Bandit
Void Goblin Giant Bandit
Void
Bomber Wizard
Wizard Bats Goblin Giant
Bomber Wizard
Wizard
Void Wizard Bandit
Bats Void
Void Wizard Bandit
Void Wizard
Void Bandit
Void Bandit
Bomber Wizard Bandit
Wizard Bandit
Bomber Bats
Void Bomber Wizard Bandit
Bomber Wizard
Void
Wizard Void
Void
Void
Bomber Wizard
Void Wizard Royal Ghost Bandit
Void Wizard Bandit
Void Bandit
Bats Wizard
Bats Wizard Void
Void
Void Bomber Wizard Bandit
Void
Wizard
Bats Void Bandit
Wizard
Void Wizard
Bomber Wizard
Void
Bats
Bats Void
Void Goblin Giant Royal Ghost Bandit

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