My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Elixir Golem Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Magic Archer
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Elixir Golem Wizard Magic Archer
Fireball
Bomber Firecracker Elixir Golem Wizard Magic Archer
Poison
Bomber Bats Firecracker Elixir Golem Wizard Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Firecracker Elixir Golem Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Mega Knight
Bats
Mega Knight Bomber Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Mirror Mega Knight
Elixir Golem
Firecracker Bomber Bats Wizard Mirror Magic Archer
Wizard
Elixir Golem Mega Knight
Mirror
Firecracker Elixir Golem Magic Archer
Magic Archer
Elixir Golem Mirror Mega Knight
Mega Knight
Bats Bomber Firecracker Wizard Magic Archer

Defense Synergies 0 9

Bomber
Bats
Bats
Bomber Firecracker Mega Knight
Firecracker
Bats Mirror Mega Knight
Elixir Golem
Wizard
Mega Knight
Mirror
Firecracker Magic Archer Mega Knight
Magic Archer
Mirror Mega Knight
Mega Knight
Bats Firecracker Wizard Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Magic Archer
Bomber Bats Firecracker Mega Knight
Mega Knight Bomber Bats
Bomber Bats Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Firecracker Magic Archer Mega Knight
Bats Firecracker Wizard Magic Archer
Magic Archer Mega Knight
Bomber Firecracker Mega Knight
Bats Bomber Firecracker Wizard Magic Archer Mega Knight
Bats Firecracker Wizard Magic Archer
Mega Knight Bomber Bats Wizard
Bomber Wizard Mega Knight Bats Firecracker Magic Archer
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Bats Firecracker
Mega Knight Bomber Bats Firecracker Wizard Magic Archer
Wizard Bomber Bats Firecracker Magic Archer Mega Knight
Bomber Wizard Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Firecracker Wizard Magic Archer Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Firecracker Wizard Bats Magic Archer
Bats
Mega Knight
Mega Knight Bats Firecracker Magic Archer
Mega Knight Bats
Mega Knight
Mega Knight Wizard
Wizard Bomber Firecracker Magic Archer Mega Knight
Bomber Bats Firecracker Magic Archer
Bats Mega Knight Bomber Firecracker Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer
Magic Archer
Firecracker
Bomber Wizard Firecracker Magic Archer Mega Knight
Firecracker Wizard Bats Magic Archer
Bomber Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bats
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bomber Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Bomber Bats
Bomber Firecracker Wizard Magic Archer Mega Knight
Bomber Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Bomber Wizard Magic Archer Mega Knight
Firecracker Wizard Magic Archer
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Wizard Magic Archer
Bats Firecracker Wizard
Bomber Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Bats Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Mega Knight
Bomber Firecracker Wizard Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer Mega Knight

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