My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Dark Prince Prince
Giant Snowball
Bomber Bats Hog Rider Baby Dragon
Zap
Bomber Bats Dark Prince Prince
Barbarian Barrel
Bomber Knight Dark Prince
The Log
Bomber Hog Rider Dark Prince Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Hog Rider Baby Dragon Dark Prince Prince
Fireball
Bomber Hog Rider Baby Dragon
Poison
Bomber Bats
Lightning
Knight Baby Dragon Dark Prince Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Hog Rider Baby Dragon Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider Baby Dragon Dark Prince Prince
Bats
Knight Hog Rider Bomber Baby Dragon Dark Prince Prince
Arrows
Hog Rider Knight Dark Prince Prince
Knight
Bats Hog Rider Baby Dragon Bomber Arrows Prince
Hog Rider
Bats Arrows Knight Bomber Baby Dragon Dark Prince Prince
Baby Dragon
Knight Bomber Bats Hog Rider Dark Prince Prince
Dark Prince
Prince Bomber Bats Arrows Hog Rider Baby Dragon
Prince
Dark Prince Bomber Bats Arrows Knight Hog Rider Baby Dragon

Defense Synergies 2 12

Bomber
Knight Bats Dark Prince
Bats
Knight Bomber Baby Dragon Dark Prince Prince
Arrows
Knight Dark Prince Prince
Knight
Bomber Bats Arrows Baby Dragon
Hog Rider
Baby Dragon
Bats Knight Dark Prince Prince
Dark Prince
Bomber Bats Arrows Baby Dragon Prince
Prince
Bats Arrows Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon
Bomber Bats Knight Dark Prince Prince
Prince Bomber Bats Knight Dark Prince
Prince Bomber Bats Knight Dark Prince
Bomber Arrows Dark Prince Prince
Arrows Bomber Bats Baby Dragon Dark Prince
Bats Arrows Baby Dragon
Arrows Baby Dragon
Prince
Knight Bomber Dark Prince Prince
Bats Bomber Arrows Knight Baby Dragon Dark Prince
Arrows Bats Baby Dragon
Prince Bomber Bats Knight Dark Prince
Bomber Bats Arrows Baby Dragon Dark Prince Prince
Knight Prince
Prince
Bomber Bats Arrows Knight Dark Prince Prince
Arrows Bomber Bats Knight Baby Dragon Dark Prince Prince
Arrows Baby Dragon Bomber Bats Knight Dark Prince
Prince
Bomber Dark Prince Bats Arrows Knight Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince
Bomber Arrows Knight Baby Dragon Prince
Bats Knight Dark Prince Prince
Dark Prince Prince Bats Knight
Knight Dark Prince Prince
Arrows Bats Baby Dragon
Dark Prince Prince Bats Knight
Knight Dark Prince Prince
Bats Knight Baby Dragon Dark Prince Prince
Bats Knight Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Knight
Bomber Baby Dragon
Bomber Bats Knight Baby Dragon Dark Prince Prince
Bats Arrows Bomber Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Dark Prince Prince
Bomber Arrows Baby Dragon Dark Prince
Arrows Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince
Arrows Knight Dark Prince Prince
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Bats
Bomber Arrows Baby Dragon Dark Prince Prince
Bomber Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Bomber Baby Dragon Dark Prince
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Bomber Arrows
Arrows
Prince
Arrows
Bats Dark Prince Prince
Arrows Baby Dragon
Arrows
Knight Baby Dragon Dark Prince Prince
Arrows Bomber Baby Dragon
Arrows
Dark Prince Prince
Bats Baby Dragon
Bats
Baby Dragon Dark Prince Prince

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