My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Bandit Electro Wizard
Fireball
Wizard Skeleton Army Bandit Electro Wizard
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Bandit Valkyrie Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Bandit
Valkyrie
Bats Wizard Bandit Electro Wizard
Wizard
Valkyrie Rage Bandit
Rage
Bats Wizard Electro Wizard
Skeleton Army
Electro Giant
Bandit
Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Rage Bandit

Defense Synergies 0 12

Bats
Valkyrie Bandit Electro Wizard
Valkyrie
Bats Wizard Bandit Electro Wizard
Wizard
Valkyrie Skeleton Army Bandit Electro Wizard
Rage
Skeleton Army
Wizard Bandit Electro Wizard
Electro Giant
Bandit
Bats Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Bats Valkyrie Wizard Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army Bats Valkyrie Bandit Electro Wizard
Skeleton Army Bats Valkyrie Bandit Electro Wizard
Skeleton Army Bats Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Bandit Electro Wizard
Bats Electro Wizard Wizard
Valkyrie Electro Giant Bandit Electro Wizard
Skeleton Army
Skeleton Army Valkyrie Bandit Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Wizard Electro Giant Bandit
Bats Wizard Electro Wizard
Skeleton Army Bats Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Skeleton Army Bats Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Giant Bandit Electro Wizard
Wizard Bats Valkyrie Skeleton Army Electro Wizard
Bats Valkyrie Wizard Skeleton Army Bandit Electro Wizard
Valkyrie Wizard Bats Bandit Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Bats Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Wizard
Skeleton Army Bandit Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Bandit Electro Wizard
Valkyrie Skeleton Army Bandit
Wizard Electro Giant Bats Electro Wizard
Skeleton Army Bats Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Bats Valkyrie Skeleton Army Bandit
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Electro Giant Electro Wizard
Skeleton Army Valkyrie Wizard Bandit
Wizard Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Bats Valkyrie
Bats Valkyrie Wizard Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie
Wizard Valkyrie
Wizard Electro Giant Bats
Wizard
Wizard
Wizard Bandit
Bats Electro Wizard
Valkyrie Wizard Bandit Electro Wizard
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Bats
Wizard Bandit Electro Wizard
Valkyrie Wizard Electro Giant
Wizard
Electro Giant Valkyrie Wizard
Wizard Bandit Electro Wizard
Wizard Bandit
Bandit
Bats Wizard Electro Giant Electro Wizard
Electro Wizard Bats Wizard Electro Giant
Wizard Bandit
Electro Wizard
Wizard
Electro Wizard Bats Skeleton Army Bandit
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Electro Giant
Electro Giant Bats Electro Wizard
Bats Electro Wizard
Electro Giant Bandit Electro Wizard

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