My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Hogs Sparky
Giant Snowball
Bats Barbarians Minion Horde Royal Hogs
Zap
Bats Mortar Minion Horde Royal Hogs Sparky
Barbarian Barrel
Mortar Barbarians Wizard Royal Hogs Sparky
The Log
Barbarians Royal Hogs Sparky
Earthquake
Mortar Barbarians Royal Hogs
Arrows
Bats Minion Horde Royal Hogs
Royal Delivery
Bats Barbarians Minion Horde Wizard Royal Hogs Sparky
Fireball
Mortar Barbarians Minion Horde Wizard Royal Hogs Sparky
Poison
Bats Mortar Barbarians Minion Horde Wizard Royal Hogs Sparky
Lightning
Mortar Wizard Sparky
Rocket
Mortar Barbarians Minion Horde Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mortar Barbarians Minion Horde Wizard Royal Hogs Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Mortar Barbarians Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Royal Hogs Sparky
Mortar
Bats
Barbarians
Minion Horde
Mega Knight Sparky
Wizard
Royal Hogs Sparky Mega Knight
Royal Hogs
Bats Wizard Mega Knight
Sparky
Bats Minion Horde Wizard
Mega Knight
Bats Minion Horde Wizard Royal Hogs

Defense Synergies 0 7

Bats
Mortar Sparky Mega Knight
Mortar
Bats Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Sparky
Wizard
Mortar Mega Knight
Royal Hogs
Sparky
Bats Minion Horde
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky Bats Mortar Mega Knight
Mortar Barbarians Minion Horde Sparky Mega Knight Bats
Barbarians Minion Horde Sparky Bats Mortar Mega Knight
Barbarians Sparky Mega Knight
Bats Mega Knight
Bats Minion Horde Mortar Wizard
Barbarians Sparky Mega Knight
Barbarians Minion Horde Sparky Mortar
Barbarians Minion Horde Sparky Mega Knight
Bats Barbarians Minion Horde Wizard Mega Knight
Minion Horde Bats Wizard
Mortar Barbarians Minion Horde Sparky Mega Knight Bats Wizard
Wizard Sparky Mega Knight Bats Mortar Barbarians Minion Horde
Barbarians Sparky Mortar Minion Horde Mega Knight
Barbarians Minion Horde Mortar Sparky Mega Knight
Barbarians Minion Horde Wizard Sparky Mega Knight Bats Mortar
Mortar Mega Knight Bats Barbarians Minion Horde Wizard
Mortar Wizard Bats Barbarians Mega Knight
Barbarians Sparky Mortar
Wizard Mega Knight Bats Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Sparky
Mortar Wizard Mega Knight
Barbarians Mega Knight Bats Minion Horde Sparky
Mega Knight Bats Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Mega Knight
Wizard Bats Minion Horde
Sparky Bats Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Sparky
Minion Horde Mega Knight Bats Mortar Barbarians Sparky
Barbarians Minion Horde Sparky
Mega Knight Bats Barbarians Minion Horde Sparky
Mega Knight Barbarians
Barbarians Mega Knight Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky Mega Knight
Barbarians Sparky Bats Mortar Minion Horde
Bats Mega Knight Barbarians Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Sparky
Mortar
Minion Horde Sparky
Barbarians Sparky
Wizard Mortar Minion Horde Sparky Mega Knight
Wizard Bats Minion Horde
Mortar Minion Horde Wizard Sparky
Wizard
Mortar Wizard
Bats Minion Horde Sparky
Mortar Minion Horde Wizard Sparky
Wizard
Mortar Sparky
Mortar Minion Horde
Mortar Sparky
Mortar Minion Horde Wizard Sparky
Mortar Minion Horde Wizard Sparky Mega Knight
Mortar Sparky
Bats Minion Horde Sparky
Mortar Wizard Sparky Mega Knight
Mortar Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Mortar Barbarians Minion Horde
Mortar Wizard Sparky Mega Knight
Minion Horde
Mortar Wizard Sparky
Mortar Wizard Sparky Mega Knight
Mortar Sparky
Bats Minion Horde Wizard Sparky
Bats Minion Horde Wizard
Minion Horde Sparky
Mortar Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Bats Barbarians
Wizard
Minion Horde Wizard Sparky Mega Knight
Mortar Wizard
Sparky
Minion Horde Sparky Mega Knight
Bats Minion Horde Sparky
Bats
Mortar Sparky Mega Knight

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