My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Firecracker Furnace
Barbarian Barrel
Goblin Gang Firecracker Furnace Wizard Electro Wizard
The Log
Goblin Gang Firecracker Furnace
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Bats Goblin Gang Firecracker Furnace
Royal Delivery
Bats Goblin Gang Firecracker Wizard Electro Wizard
Fireball
Goblin Gang Firecracker Furnace Wizard Electro Wizard
Poison
Bats Goblin Gang Firecracker Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Fireball Furnace Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Fireball
Electro Wizard Mega Knight
Furnace
Wizard
Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Bats Firecracker Fireball Wizard Electro Wizard

Defense Synergies 0 14

Bats
Firecracker Electro Wizard Mega Knight
Goblin Gang
Firecracker Furnace Electro Wizard
Firecracker
Bats Goblin Gang Electro Wizard Mega Knight
Fireball
Electro Wizard Mega Knight
Furnace
Goblin Gang Electro Wizard
Wizard
Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang Firecracker Fireball Furnace Wizard Mega Knight
Mega Knight
Bats Firecracker Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
Bats Goblin Gang Firecracker Furnace Electro Wizard Mega Knight
Goblin Gang Furnace Mega Knight Bats Electro Wizard
Bats Goblin Gang Firecracker Furnace Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Bats Firecracker Furnace Electro Wizard Mega Knight
Bats Furnace Electro Wizard Goblin Gang Firecracker Fireball Wizard
Fireball Electro Wizard Mega Knight
Goblin Gang Furnace
Goblin Gang Firecracker Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Firecracker Fireball Furnace Wizard Mega Knight
Bats Goblin Gang Firecracker Fireball Furnace Wizard Electro Wizard
Furnace Mega Knight Bats Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Bats Goblin Gang Firecracker Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard Mega Knight
Goblin Gang Fireball Furnace Electro Wizard Mega Knight
Wizard Mega Knight Bats Goblin Gang Firecracker Fireball Furnace Electro Wizard
Fireball Mega Knight Bats Goblin Gang Firecracker Furnace Wizard Electro Wizard
Furnace Wizard Bats Firecracker Fireball Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Bats Firecracker Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Bats Furnace Electro Wizard
Goblin Gang Mega Knight Bats Fireball Electro Wizard
Goblin Gang Mega Knight
Firecracker Fireball Furnace Wizard Bats Goblin Gang Electro Wizard
Goblin Gang Bats Fireball Furnace Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Firecracker Fireball
Goblin Gang
Mega Knight Bats
Mega Knight Fireball Electro Wizard
Mega Knight Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Furnace Mega Knight
Goblin Gang Electro Wizard Bats Firecracker Fireball Furnace
Bats Mega Knight Firecracker Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Furnace Mega Knight
Firecracker Fireball Wizard Bats Furnace
Firecracker Furnace Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Goblin Gang Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Furnace
Firecracker Fireball Furnace Wizard
Firecracker Fireball Furnace Wizard Mega Knight
Fireball
Bats
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Furnace Wizard Mega Knight
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Furnace Wizard Electro Wizard
Electro Wizard Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball Wizard
Electro Wizard Bats Goblin Gang Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight

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