My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Tesla Valkyrie Wizard Bandit
The Log
Bandit
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Bandit Boss Bandit
Fireball
Tesla Wizard Bandit Boss Bandit
Poison
Bats Wizard Boss Bandit
Lightning
Tesla Valkyrie Wizard Bandit Boss Bandit
Rocket
Valkyrie Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Bandit Tesla Valkyrie Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Bandit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Bandit
Arrows
Bandit
Tesla
Valkyrie
Bats Wizard Bandit
Wizard
Valkyrie Bandit
The Log
Bandit
Bandit
Bats Arrows Valkyrie Wizard The Log
Boss Bandit

Defense Synergies 1 15

Bats
Tesla Valkyrie The Log Bandit
Arrows
Tesla Valkyrie Bandit
Tesla
The Log Bats Arrows Valkyrie Wizard
Valkyrie
Bats Arrows Tesla Wizard The Log Bandit
Wizard
Tesla Valkyrie The Log Bandit
The Log
Tesla Bats Valkyrie Wizard Bandit
Bandit
Bats Arrows Valkyrie Wizard The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard The Log
Bats Tesla Valkyrie The Log Bandit
Tesla Bats Valkyrie Bandit
Tesla Bats Valkyrie Bandit
Arrows Valkyrie The Log
Arrows The Log Bats Tesla Valkyrie Bandit
Bats Tesla Arrows Wizard
Arrows Tesla Valkyrie The Log Bandit
Tesla
Tesla Valkyrie Bandit
Bats Valkyrie Arrows Tesla Wizard The Log Bandit
Arrows Tesla Bats Wizard
Tesla Bats Valkyrie Wizard The Log Bandit
Valkyrie Wizard Bats Arrows Tesla The Log
Tesla Bandit
Tesla The Log Bandit
Tesla Wizard Bats Arrows Valkyrie
Arrows Tesla Valkyrie Bats Wizard The Log Bandit
Arrows Valkyrie Wizard The Log Bats Tesla Bandit
Tesla
Valkyrie Wizard Bats Arrows Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Bandit
Bandit Arrows Tesla Valkyrie Wizard The Log
Bandit Bats Valkyrie The Log
Valkyrie Bats Tesla The Log Bandit
Tesla Valkyrie Bandit
Arrows Wizard Bats Tesla
Bats Tesla Valkyrie Bandit
Tesla Valkyrie
Bats Valkyrie The Log Bandit
Tesla
Bats Tesla Valkyrie
Arrows Valkyrie The Log
Tesla Valkyrie Wizard Bandit
Wizard Tesla Valkyrie
Tesla Bats Valkyrie The Log
Bats Arrows Valkyrie Tesla Wizard The Log
Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Bats
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Bats
Arrows Valkyrie Wizard The Log Bandit
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Bats
Arrows Wizard The Log Bandit
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard Bandit
Arrows Wizard The Log Bandit
Arrows The Log Bandit
Bats Arrows Wizard
Bats Wizard
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard The Log
Bats Bandit
Arrows Wizard
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows
Bats The Log
Bats
The Log Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: