My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Firecracker Wizard Baby Dragon
Poison
Bats Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Firecracker Mini P.E.K.K.A Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Rage Baby Dragon
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Firecracker Baby Dragon Arrows Wizard
Firecracker
Knight Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Wizard Rage Baby Dragon
Wizard
Knight Mini P.E.K.K.A Rage
Rage
Bats Mini P.E.K.K.A Wizard
Baby Dragon
Knight Bats Firecracker Mini P.E.K.K.A

Defense Synergies 2 12

Bats
Knight Firecracker Mini P.E.K.K.A Baby Dragon
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Firecracker Arrows Mini P.E.K.K.A Wizard Baby Dragon
Firecracker
Knight Bats Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A
Rage
Baby Dragon
Bats Knight Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Bats Knight Firecracker
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Firecracker Baby Dragon
Bats Arrows Firecracker Wizard Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Bats Arrows Knight Firecracker Wizard Baby Dragon
Arrows Bats Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Bats Knight Wizard
Wizard Bats Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Bats Knight Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon Bats Knight Firecracker
Mini P.E.K.K.A
Wizard Bats Arrows Knight Firecracker Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Bats Baby Dragon
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Bats Knight Firecracker Mini P.E.K.K.A Baby Dragon
Bats Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker Baby Dragon
Bats Knight Firecracker Mini P.E.K.K.A Baby Dragon
Bats Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Wizard Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Bats Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Wizard Baby Dragon
Bats Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard Baby Dragon
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: