My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Valkyrie Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Skeleton Army Lava Hound
Giant Snowball
Bomber Bats Archers Skeleton Army Witch Lava Hound
Zap
Bomber Bats Archers Skeleton Army Witch Lava Hound
Barbarian Barrel
Bomber Archers Valkyrie Skeleton Army Witch
The Log
Bomber Archers Skeleton Army Witch
Earthquake
Bomber Archers Skeleton Army Witch
Arrows
Bomber Bats Archers Skeleton Army Witch Lava Hound
Royal Delivery
Bomber Bats Archers Valkyrie Skeleton Army Witch Lava Hound
Fireball
Bomber Archers Skeleton Army Witch Lava Hound
Poison
Bomber Bats Archers Skeleton Army Witch Lava Hound
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Skeleton Army Fireball Valkyrie Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie
Bats
Valkyrie Lava Hound Bomber
Archers
Valkyrie Lava Hound
Fireball
Lava Hound
Valkyrie
Bats Archers Bomber Witch
Skeleton Army
Lava Hound
Witch
Valkyrie Lava Hound
Lava Hound
Bats Fireball Archers Skeleton Army Witch

Defense Synergies 1 7

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie
Archers
Valkyrie Skeleton Army Witch
Fireball
Valkyrie
Valkyrie
Archers Bomber Bats Fireball Witch
Skeleton Army
Archers
Witch
Archers Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie
Skeleton Army Bomber Bats Valkyrie Witch
Skeleton Army Witch Bomber Bats Archers Valkyrie
Skeleton Army Witch Bomber Bats Valkyrie
Bomber Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bomber Bats Archers Valkyrie
Bats Archers Fireball Witch
Fireball Valkyrie
Witch Skeleton Army
Skeleton Army Bomber Archers Valkyrie
Bats Archers Valkyrie Skeleton Army Witch Bomber Fireball
Bats Archers Fireball Witch
Skeleton Army Bomber Bats Fireball Valkyrie Witch
Bomber Fireball Valkyrie Skeleton Army Bats Witch
Skeleton Army
Skeleton Army Fireball
Bomber Bats Fireball Valkyrie Skeleton Army Witch
Fireball Bomber Bats Archers Valkyrie Skeleton Army Witch
Valkyrie Witch Bomber Bats Archers Fireball
Bomber Valkyrie Skeleton Army Bats Archers Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball Witch
Fireball Bomber Archers Valkyrie
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army Witch
Fireball Bats Archers Witch
Skeleton Army Bats Archers Fireball Valkyrie Witch
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Bomber Archers Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Bats Archers Fireball Valkyrie
Bats Valkyrie Bomber Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Bats Witch
Bomber Archers Witch
Fireball
Fireball
Bats Fireball
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Archers Fireball
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Archers Fireball Witch
Bats Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Bats Archers Fireball Skeleton Army Witch
Fireball Archers Witch
Fireball
Fireball Valkyrie
Bomber Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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