My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Bandit Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Bandit
Valkyrie
Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Bandit
Mirror
Arrows The Log
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard The Log
The Log
Mirror P.E.K.K.A Bandit
Bandit
Arrows Valkyrie Wizard The Log Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Bandit

Defense Synergies 2 19

Arrows
Mirror Valkyrie P.E.K.K.A Bandit
Valkyrie
Arrows Wizard Mirror P.E.K.K.A The Log Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
Mirror
Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A
The Log Arrows Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Valkyrie Wizard Mirror Bandit Electro Wizard
Bandit
Arrows Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Valkyrie Wizard Mirror P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Valkyrie The Log Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Bandit Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Arrows Wizard The Log Bandit
Arrows Wizard Electro Wizard
P.E.K.K.A Valkyrie Wizard The Log Bandit Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard The Log Bandit Electro Wizard
Arrows Valkyrie Wizard The Log Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie Wizard The Log
P.E.K.K.A Bandit Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Arrows Wizard Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie The Log Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie
Electro Wizard Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Electro Wizard
Arrows Valkyrie Wizard The Log Bandit Electro Wizard
Arrows Wizard
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard The Log Bandit Electro Wizard
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard Bandit Electro Wizard
Arrows Wizard The Log Bandit
Arrows The Log Bandit
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows The Log
Valkyrie Wizard Electro Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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