My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar Inferno Tower X-Bow
Barbarian Barrel
Mortar Tesla Inferno Tower X-Bow
The Log
X-Bow
Earthquake
Mortar Tesla Inferno Tower X-Bow
Arrows
Royal Delivery
Fireball
Mortar Tesla Inferno Tower X-Bow
Poison
Mortar Inferno Tower X-Bow
Lightning
Mortar Tesla Inferno Tower X-Bow
Rocket
Mortar Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Earthquake Mortar Tesla Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mortar Earthquake X-Bow
Mortar
Arrows The Log
Tesla
Earthquake
Arrows Mirror The Log
Inferno Tower
Mirror
Arrows The Log Earthquake X-Bow
X-Bow
The Log Arrows Mirror
The Log
Mirror X-Bow Mortar Earthquake

Defense Synergies 6 16

Arrows
Mirror Mortar Tesla Inferno Tower
Mortar
Arrows Tesla Earthquake Inferno Tower Mirror The Log
Tesla
Mirror X-Bow The Log Arrows Mortar Earthquake Inferno Tower
Earthquake
Mortar Tesla Inferno Tower X-Bow The Log
Inferno Tower
The Log Arrows Mortar Tesla Earthquake Mirror X-Bow
Mirror
Arrows Tesla Mortar Inferno Tower The Log
X-Bow
Tesla The Log Earthquake Inferno Tower
The Log
Tesla Inferno Tower X-Bow Mortar Earthquake Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Tesla Inferno Tower X-Bow The Log
Inferno Tower Mortar Tesla X-Bow The Log
Mortar Tesla Inferno Tower
Tesla Inferno Tower Mortar
Arrows Earthquake X-Bow The Log
Arrows The Log Tesla Earthquake X-Bow
Tesla Inferno Tower Arrows Mortar X-Bow
Earthquake Arrows Tesla Inferno Tower X-Bow The Log
Tesla Inferno Tower Mortar X-Bow
Tesla Inferno Tower
Arrows Tesla Earthquake X-Bow The Log
Arrows Tesla Inferno Tower
Mortar Tesla Inferno Tower Earthquake X-Bow The Log
Arrows Mortar Tesla Earthquake X-Bow The Log
Inferno Tower Mortar Tesla X-Bow
Inferno Tower Mortar Tesla X-Bow The Log
Tesla Arrows Mortar Inferno Tower X-Bow
Arrows Mortar Tesla X-Bow The Log
Arrows Mortar Earthquake The Log Tesla
Mortar Tesla Inferno Tower
Arrows Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower X-Bow
Arrows Mortar Tesla X-Bow The Log
Inferno Tower The Log
Tesla Inferno Tower X-Bow The Log
Inferno Tower Tesla
Arrows Tesla
Tesla Inferno Tower
Inferno Tower Tesla
Mortar Inferno Tower X-Bow The Log
Inferno Tower Tesla
Tesla Inferno Tower
Arrows The Log
Tesla Inferno Tower
Tesla
Tesla Inferno Tower Mortar X-Bow The Log
Arrows Tesla Earthquake Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Earthquake Arrows X-Bow The Log
Earthquake Arrows The Log
Arrows Mortar Earthquake The Log
Arrows
Arrows Mortar Earthquake The Log
Arrows Earthquake X-Bow The Log
Arrows The Log Mortar X-Bow
X-Bow
Arrows Mortar Earthquake X-Bow The Log
Arrows
Earthquake Mortar The Log
Earthquake Arrows Mortar X-Bow
Earthquake Arrows Mortar X-Bow The Log
Earthquake X-Bow Arrows Mortar The Log
Earthquake Arrows Mortar X-Bow The Log
Arrows Mortar Earthquake
Arrows Mortar Earthquake X-Bow The Log
Arrows Mortar Earthquake X-Bow The Log
Earthquake X-Bow The Log
Arrows
X-Bow The Log
Earthquake Arrows Mortar X-Bow The Log
Arrows Earthquake The Log Mortar
Arrows Mortar X-Bow The Log Earthquake
Arrows Mortar X-Bow The Log
Arrows Mortar X-Bow The Log
Arrows X-Bow
Arrows Mortar Earthquake X-Bow The Log
Arrows
Arrows Earthquake The Log
Earthquake X-Bow
Arrows
Arrows The Log
Arrows The Log Mortar Earthquake
Arrows
The Log
Mortar X-Bow The Log

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