My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Witch Balloon Lumberjack Little Prince
Zap
Minions Witch Balloon Little Prince
Barbarian Barrel
Knight Elite Barbarians Witch Lumberjack Little Prince
The Log
Elite Barbarians Witch Lumberjack Little Prince
Earthquake
Witch
Arrows
Minions Witch Little Prince
Royal Delivery
Knight Minions Elite Barbarians Witch Balloon Lumberjack Little Prince
Fireball
Minions Elite Barbarians Witch Balloon Lumberjack Little Prince
Poison
Minions Witch Balloon Little Prince
Lightning
Knight Elite Barbarians Witch Balloon Lumberjack Little Prince
Rocket
Elite Barbarians Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Little Prince Lumberjack Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Little Prince

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Knight Lumberjack
Knight
Minions Balloon Arrows Elite Barbarians Witch Lumberjack Little Prince
Minions
Knight Elite Barbarians Balloon Lumberjack
Elite Barbarians
Arrows Knight Minions Lumberjack
Witch
Knight Lumberjack
Balloon
Arrows Knight Lumberjack Minions Little Prince
Lumberjack
Balloon Arrows Knight Minions Elite Barbarians Witch
Little Prince
Knight Balloon

Defense Synergies 2 8

Arrows
Knight Lumberjack Little Prince
Knight
Minions Little Prince Arrows Witch Lumberjack
Minions
Knight Lumberjack
Elite Barbarians
Witch
Knight Lumberjack
Balloon
Lumberjack
Arrows Knight Minions Witch Little Prince
Little Prince
Knight Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Elite Barbarians Lumberjack Knight Minions Witch
Witch Lumberjack Knight Minions Elite Barbarians
Elite Barbarians Witch Lumberjack Knight Minions
Arrows Elite Barbarians Lumberjack
Arrows Minions Lumberjack
Minions Arrows Witch Little Prince
Arrows
Witch Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack Little Prince
Minions Witch Arrows Knight Lumberjack
Arrows Minions Witch
Lumberjack Knight Minions Elite Barbarians Witch
Arrows Minions Witch Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Lumberjack
Arrows Knight Minions Elite Barbarians Witch Lumberjack
Arrows Knight Minions Elite Barbarians Witch Lumberjack Little Prince
Arrows Witch Knight Minions Lumberjack Little Prince
Elite Barbarians Lumberjack
Arrows Knight Minions Elite Barbarians Witch Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Witch
Arrows Knight Elite Barbarians Lumberjack
Lumberjack Knight Minions Elite Barbarians Witch
Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Witch Lumberjack
Arrows Minions Witch
Knight Minions Elite Barbarians Witch Lumberjack
Knight Elite Barbarians Lumberjack
Knight Minions Elite Barbarians Witch
Witch
Knight Minions Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians
Elite Barbarians Knight Witch Lumberjack
Witch
Elite Barbarians Witch Knight Minions Lumberjack Little Prince
Arrows Minions Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Elite Barbarians Lumberjack
Arrows Knight
Arrows
Knight Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch Little Prince
Minions
Arrows
Arrows
Arrows Witch Little Prince
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch Little Prince
Minions Witch
Elite Barbarians
Arrows
Arrows
Arrows
Minions Witch
Arrows Witch
Arrows
Knight Lumberjack
Arrows
Arrows
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Witch Little Prince

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