My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Knight Barbarians Executioner
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Executioner
Fireball
Barbarians Executioner
Poison
Barbarians Executioner Phoenix
Lightning
Knight Executioner Phoenix
Rocket
Barbarians Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Void Phoenix Barbarians Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Void

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Knight Phoenix
Knight
Executioner Arrows
Barbarians
Tornado
Executioner Electro Giant
Void
Arrows Electro Giant
Executioner
Knight Tornado
Electro Giant
Tornado Void
Phoenix
Arrows

Defense Synergies 2 8

Arrows
Knight Barbarians Tornado Void Phoenix
Knight
Executioner Arrows Tornado Phoenix
Barbarians
Arrows
Tornado
Executioner Arrows Knight Electro Giant
Void
Arrows
Executioner
Knight Tornado
Electro Giant
Tornado
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Executioner
Barbarians Knight Executioner Phoenix
Barbarians Tornado Knight Void Executioner
Barbarians Knight Phoenix
Arrows Barbarians Tornado
Arrows Tornado Executioner
Tornado Arrows Void Executioner Phoenix
Arrows Barbarians Void Electro Giant Phoenix
Barbarians Tornado Phoenix
Knight Tornado Barbarians Phoenix
Barbarians Executioner Arrows Knight Tornado Electro Giant
Arrows Executioner Tornado Phoenix
Barbarians Knight
Executioner Arrows Barbarians Tornado
Barbarians Knight Phoenix
Barbarians Tornado Electro Giant
Barbarians Arrows Knight Tornado Executioner
Arrows Knight Barbarians Tornado Executioner
Arrows Tornado Executioner Knight Barbarians
Barbarians Tornado Phoenix
Arrows Knight Barbarians Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Void Electro Giant
Void Arrows Knight Executioner Phoenix
Barbarians Knight
Knight Barbarians Tornado Phoenix
Barbarians Knight Executioner Phoenix
Arrows Executioner Electro Giant Tornado
Knight Barbarians Void Phoenix
Knight Barbarians Phoenix
Void Knight Barbarians Tornado Phoenix
Barbarians Phoenix
Knight Barbarians Phoenix
Arrows Barbarians Tornado Void Electro Giant Phoenix
Barbarians Knight Executioner
Barbarians Executioner Electro Giant
Barbarians Electro Giant Phoenix Knight Tornado Executioner
Arrows Executioner Barbarians Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void Tornado Executioner
Arrows Void
Arrows Knight Barbarians Void
Executioner Arrows
Arrows Executioner Electro Giant Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Void Tornado
Tornado Void
Void Arrows Knight Tornado
Void Arrows Tornado Executioner
Knight Void Executioner
Arrows Void
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Void Arrows Executioner
Arrows Tornado Electro Giant
Void
Arrows Tornado Void
Void Tornado
Arrows Barbarians Void
Arrows Tornado Electro Giant Executioner
Arrows Void Tornado Executioner
Void Arrows Tornado
Void Arrows Tornado
Arrows Tornado Executioner Electro Giant
Void Electro Giant
Void
Void Arrows
Void Arrows
Arrows
Barbarians Void
Arrows Tornado Executioner
Arrows
Void Knight Executioner
Arrows Executioner
Void Arrows Tornado Electro Giant
Executioner
Electro Giant Tornado
Tornado Void Executioner
Void Tornado Executioner Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: