My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Wizard Executioner Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Wizard Electro Dragon Executioner Sparky
Fireball
Wizard Electro Dragon Executioner Sparky
Poison
Wizard Electro Dragon Executioner Sparky
Lightning
Wizard Electro Dragon Executioner Sparky
Rocket
Wizard Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze Electro Dragon Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Freeze Wizard Electro Dragon Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Freeze Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Freeze Mega Knight
Fireball
Arrows Freeze Sparky Mega Knight
Wizard
Sparky Mega Knight
Freeze
Arrows Fireball
Electro Dragon
Executioner Sparky Mega Knight
Executioner
Electro Dragon Mega Knight
Sparky
Arrows Fireball Wizard Electro Dragon
Mega Knight
Arrows Fireball Wizard Electro Dragon Executioner

Defense Synergies 1 9

Arrows
Mega Knight Fireball Sparky
Fireball
Arrows Freeze Mega Knight
Wizard
Freeze Mega Knight
Freeze
Fireball Wizard Sparky Mega Knight
Electro Dragon
Executioner
Mega Knight
Sparky
Arrows Freeze
Mega Knight
Arrows Fireball Wizard Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon Executioner Sparky
Sparky Electro Dragon Executioner Mega Knight
Sparky Mega Knight Freeze Electro Dragon Executioner
Sparky Electro Dragon Mega Knight
Arrows Fireball Sparky Mega Knight
Arrows Fireball Freeze Electro Dragon Executioner Mega Knight
Arrows Fireball Wizard Freeze Electro Dragon Executioner
Arrows Fireball Electro Dragon Sparky Mega Knight
Sparky
Sparky Mega Knight
Executioner Arrows Fireball Wizard Freeze Electro Dragon Mega Knight
Arrows Executioner Fireball Wizard Electro Dragon
Sparky Mega Knight Fireball Wizard Freeze Electro Dragon
Fireball Wizard Executioner Sparky Mega Knight Arrows Freeze Electro Dragon
Sparky Mega Knight
Fireball Freeze Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Fireball Electro Dragon Executioner
Arrows Fireball Mega Knight Wizard Electro Dragon Executioner
Arrows Wizard Freeze Executioner Fireball Electro Dragon Mega Knight
Sparky
Wizard Mega Knight Arrows Fireball Electro Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Sparky
Fireball Arrows Wizard Electro Dragon Executioner Mega Knight
Mega Knight Electro Dragon Sparky
Mega Knight Fireball Sparky
Executioner Sparky Mega Knight
Arrows Fireball Wizard Executioner Freeze Electro Dragon
Sparky Fireball
Mega Knight Sparky
Freeze Electro Dragon Mega Knight Fireball Sparky
Sparky
Mega Knight Electro Dragon Sparky
Mega Knight Arrows Fireball
Mega Knight Fireball Wizard Executioner Sparky
Wizard Fireball Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Sparky Fireball Freeze Executioner
Arrows Executioner Mega Knight Fireball Wizard Freeze Electro Dragon Sparky
Arrows Fireball
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Electro Dragon Sparky
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Electro Dragon Sparky
Arrows Fireball Freeze Sparky
Fireball Wizard Executioner Arrows Sparky Mega Knight
Arrows Fireball Wizard Executioner Freeze Electro Dragon
Arrows Wizard Executioner Sparky
Arrows Fireball Wizard Freeze Electro Dragon Executioner
Arrows Fireball Wizard Electro Dragon
Fireball Electro Dragon Sparky
Arrows Fireball Wizard Electro Dragon Sparky
Fireball Arrows Wizard Electro Dragon Executioner
Fireball Executioner Sparky
Arrows Fireball Freeze Electro Dragon
Arrows Fireball Sparky
Arrows Fireball Wizard Electro Dragon Executioner Sparky
Arrows Fireball Wizard Electro Dragon Executioner Sparky Mega Knight
Arrows Fireball Freeze Sparky
Sparky
Arrows Fireball Wizard Electro Dragon Executioner Sparky Mega Knight
Arrows Fireball Wizard Electro Dragon Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Wizard
Sparky
Arrows Fireball Electro Dragon
Arrows Freeze Fireball Wizard Electro Dragon Executioner Sparky Mega Knight
Arrows Fireball Wizard Electro Dragon Executioner Sparky
Fireball Arrows Wizard Electro Dragon Sparky Mega Knight
Fireball Arrows Sparky
Arrows Fireball Wizard Electro Dragon Executioner Sparky
Electro Dragon Fireball Wizard Freeze
Fireball Sparky
Arrows Fireball Wizard Electro Dragon Sparky Mega Knight
Arrows Fireball Freeze Electro Dragon Sparky
Sparky Mega Knight
Arrows Fireball Wizard Sparky
Fireball Freeze Electro Dragon
Fireball Arrows Wizard Electro Dragon Executioner
Freeze
Arrows Fireball
Fireball Wizard Electro Dragon Executioner Sparky Mega Knight
Arrows Fireball Wizard Electro Dragon Executioner
Arrows Fireball Sparky
Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Fireball Freeze Sparky
Fireball Electro Dragon Executioner
Electro Dragon Fireball Freeze Executioner Sparky Mega Knight
Sparky
Fireball Wizard Electro Dragon Sparky Mega Knight

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