My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Dark Prince Prince P.E.K.K.A Phoenix Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince P.E.K.K.A Phoenix Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince Phoenix
Giant Snowball
Archers
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Valkyrie Dark Prince
The Log
Archers Dark Prince Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Valkyrie Dark Prince Prince P.E.K.K.A
Fireball
Archers
Poison
Archers Phoenix
Lightning
Valkyrie Dark Prince Prince Phoenix Archer Queen
Rocket
Valkyrie Prince Phoenix Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Valkyrie Dark Prince Phoenix Prince Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Valkyrie Dark Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie
Archers Prince Tornado Dark Prince P.E.K.K.A Archer Queen
Tornado
P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Prince Archers Valkyrie Tornado
Prince
Valkyrie Dark Prince Archers
P.E.K.K.A
Tornado Archers Valkyrie Archer Queen
Phoenix
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 2 12

Archers
Valkyrie Tornado Dark Prince P.E.K.K.A Archer Queen
Valkyrie
Archers Tornado Prince P.E.K.K.A Archer Queen
Tornado
P.E.K.K.A Archers Valkyrie Dark Prince Prince
Dark Prince
Archers Tornado Prince Archer Queen
Prince
Valkyrie Tornado Dark Prince
P.E.K.K.A
Tornado Archers Valkyrie
Phoenix
Archer Queen
Archers Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Valkyrie Dark Prince Prince Phoenix
Tornado Prince P.E.K.K.A Archers Valkyrie Dark Prince
Prince P.E.K.K.A Valkyrie Dark Prince Phoenix
Valkyrie Tornado Dark Prince Prince P.E.K.K.A
Tornado Archers Valkyrie Dark Prince
Tornado Archers Phoenix
Valkyrie P.E.K.K.A Phoenix
P.E.K.K.A Tornado Prince Phoenix Archer Queen
Tornado Archers Valkyrie Dark Prince Prince Phoenix
Archers Valkyrie Tornado Dark Prince
Archers Tornado Phoenix
Prince P.E.K.K.A Valkyrie Dark Prince
Valkyrie Tornado Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince Phoenix
Tornado Prince P.E.K.K.A
Valkyrie Tornado Dark Prince Prince P.E.K.K.A
Archers Valkyrie Tornado Dark Prince Prince
Valkyrie Tornado Archers Dark Prince
P.E.K.K.A Tornado Prince Phoenix
Valkyrie Dark Prince Archers Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Dark Prince Prince P.E.K.K.A
Archers Valkyrie Prince Phoenix
P.E.K.K.A Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince P.E.K.K.A Tornado Phoenix
P.E.K.K.A Valkyrie Dark Prince Prince Phoenix
Archers Tornado
Dark Prince Prince P.E.K.K.A Archers Valkyrie Phoenix
P.E.K.K.A Valkyrie Dark Prince Prince Phoenix
P.E.K.K.A Valkyrie Tornado Dark Prince Prince Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Valkyrie Dark Prince Prince Phoenix
P.E.K.K.A Valkyrie Tornado Dark Prince Prince Phoenix Archer Queen
Dark Prince Prince P.E.K.K.A Valkyrie
Archers Valkyrie
Phoenix Archers Valkyrie Tornado Dark Prince Prince P.E.K.K.A Archer Queen
Valkyrie Archers Dark Prince P.E.K.K.A Phoenix Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie Dark Prince Prince
Valkyrie Dark Prince
Tornado
Archers Tornado
Tornado
Tornado
Tornado Prince
Valkyrie Tornado Dark Prince Prince
Archers Tornado Archer Queen
Prince
Tornado
Archers Dark Prince Prince
Valkyrie Tornado
Prince
Tornado
Tornado Prince
Tornado Valkyrie Dark Prince
Tornado
Tornado Prince
Tornado
Archers Tornado
P.E.K.K.A Prince
Archers Dark Prince Prince
Archers Tornado Archer Queen
Valkyrie Dark Prince Prince
Tornado Archer Queen
Dark Prince Prince P.E.K.K.A Archer Queen
Tornado Archer Queen
Tornado Archer Queen
Tornado Dark Prince Prince Archer Queen

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