My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Dart Goblin Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Giant Bowler Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Night Witch
Giant Snowball
Archers Dart Goblin Night Witch Little Prince
Zap
Archers Royal Giant Dart Goblin Night Witch Little Prince
Barbarian Barrel
Archers Rascals Dart Goblin Night Witch Little Prince
The Log
Archers Rascals Royal Giant Dart Goblin Little Prince
Earthquake
Archers
Arrows
Archers Rascals Dart Goblin Night Witch Little Prince
Royal Delivery
Archers Rascals Dart Goblin Bowler Night Witch Little Prince
Fireball
Archers Rascals Dart Goblin Bowler Night Witch Little Prince
Poison
Archers Rascals Dart Goblin Night Witch Little Prince
Lightning
Bowler Night Witch Little Prince
Rocket
Rascals Bowler Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Dart Goblin Earthquake Little Prince Night Witch Rascals Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Dart Goblin Earthquake Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Bowler
Rascals
Dart Goblin
Royal Giant
Dart Goblin Earthquake Archers Bowler Night Witch
Dart Goblin
Royal Giant Rascals Bowler
Earthquake
Royal Giant
Bowler
Archers Royal Giant Dart Goblin Night Witch Little Prince
Night Witch
Royal Giant Bowler
Little Prince
Bowler

Defense Synergies 0 7

Archers
Rascals Dart Goblin Bowler
Rascals
Archers Dart Goblin
Royal Giant
Dart Goblin
Archers Rascals Bowler Night Witch
Earthquake
Bowler
Archers Dart Goblin Little Prince
Night Witch
Dart Goblin
Little Prince
Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Dart Goblin
Rascals Dart Goblin Night Witch
Bowler Archers Rascals Dart Goblin Night Witch
Night Witch Rascals Dart Goblin Bowler
Earthquake Bowler
Bowler Archers Rascals Dart Goblin Earthquake Night Witch
Dart Goblin Archers Rascals Night Witch Little Prince
Earthquake Bowler Rascals Dart Goblin
Rascals Night Witch
Archers Rascals Dart Goblin Bowler Night Witch Little Prince
Archers Dart Goblin Rascals Earthquake Bowler Night Witch
Archers Rascals Dart Goblin Night Witch
Bowler Night Witch Rascals Earthquake
Bowler Rascals Dart Goblin Earthquake Night Witch
Rascals
Rascals Bowler
Rascals Bowler Night Witch
Archers Rascals Dart Goblin Bowler Night Witch Little Prince
Earthquake Archers Rascals Dart Goblin Bowler Little Prince
Dart Goblin
Rascals Bowler Archers Dart Goblin Earthquake Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Bowler
Archers Bowler
Rascals Bowler
Bowler Rascals Night Witch
Rascals Bowler Night Witch
Archers Rascals Dart Goblin
Rascals Archers Dart Goblin Bowler Night Witch
Rascals
Dart Goblin
Rascals Dart Goblin Bowler
Bowler
Rascals Bowler Night Witch
Archers Rascals Dart Goblin Bowler
Rascals Archers Dart Goblin Bowler Night Witch Little Prince
Bowler Archers Rascals Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Dart Goblin
Dart Goblin Bowler
Earthquake Dart Goblin
Earthquake Rascals Dart Goblin
Earthquake Bowler
Dart Goblin
Archers Dart Goblin Earthquake Bowler
Earthquake Dart Goblin Bowler
Dart Goblin
Bowler Night Witch
Dart Goblin Earthquake Bowler
Archers Dart Goblin
Earthquake Dart Goblin Bowler
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin Bowler
Earthquake Dart Goblin Bowler
Earthquake
Night Witch
Archers Dart Goblin Earthquake Bowler
Dart Goblin Earthquake Bowler Little Prince
Earthquake Bowler Night Witch
Bowler
Earthquake
Earthquake Bowler Little Prince
Dart Goblin Earthquake Bowler
Bowler
Dart Goblin
Archers Dart Goblin Night Witch Little Prince
Dart Goblin
Bowler Night Witch
Dart Goblin Earthquake Night Witch
Earthquake Bowler
Earthquake Archers Dart Goblin Night Witch
Archers Dart Goblin
Rascals Dart Goblin Bowler
Dart Goblin Earthquake Bowler
Dart Goblin
Rascals Dart Goblin Bowler
Dart Goblin
Dart Goblin Bowler Little Prince

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