My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Elixir Collector Mirror Wall Breakers Rage Clone Tornado Void Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards Skeleton Army
Giant Snowball
Bats Goblin Gang Guards Skeleton Army Witch
Zap
Bats Goblin Gang Inferno Tower Guards Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Guards Skeleton Army Witch
The Log
Goblin Gang Guards Skeleton Army Witch
Earthquake
Goblin Gang Inferno Tower Guards Skeleton Army Witch
Arrows
Bats Goblin Gang Guards Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Guards Skeleton Army Witch
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army Witch
Poison
Bats Goblin Gang Inferno Tower Wizard Guards Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Guards Skeleton Army Valkyrie Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Guards Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Bats Goblin Gang Wizard Witch
Inferno Tower
Wizard
Valkyrie
Guards
Skeleton Army
Witch
Valkyrie

Defense Synergies 3 12

Bats
Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Valkyrie Guards Skeleton Army
Valkyrie
Bats Goblin Gang Inferno Tower Wizard Witch
Inferno Tower
Goblin Gang Guards Skeleton Army Bats Valkyrie
Wizard
Valkyrie Guards Skeleton Army
Guards
Inferno Tower Goblin Gang Wizard Skeleton Army Witch
Skeleton Army
Inferno Tower Goblin Gang Wizard Guards
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Skeleton Army Witch Bats Valkyrie
Inferno Tower Skeleton Army Witch Bats Goblin Gang Valkyrie Guards
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Valkyrie Guards
Bats Inferno Tower Goblin Gang Wizard Witch
Valkyrie Inferno Tower
Inferno Tower Witch Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Valkyrie Inferno Tower
Bats Goblin Gang Valkyrie Guards Skeleton Army Witch Wizard
Inferno Tower Bats Goblin Gang Wizard Witch
Inferno Tower Skeleton Army Bats Goblin Gang Valkyrie Wizard Guards Witch
Valkyrie Wizard Skeleton Army Bats Goblin Gang Guards Witch
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Wizard Bats Goblin Gang Valkyrie Inferno Tower Skeleton Army Witch
Bats Goblin Gang Valkyrie Wizard Guards Skeleton Army Witch
Valkyrie Wizard Witch Bats Guards
Inferno Tower
Goblin Gang Valkyrie Wizard Skeleton Army Bats Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Skeleton Army Inferno Tower Witch
Goblin Gang Valkyrie Wizard
Goblin Gang Guards Skeleton Army Bats Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Guards Skeleton Army Bats Inferno Tower
Inferno Tower Goblin Gang Valkyrie Guards Skeleton Army Witch
Wizard Bats Goblin Gang Witch
Goblin Gang Guards Skeleton Army Bats Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Bats Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Goblin Gang Guards Skeleton Army
Bats Valkyrie Inferno Tower Guards Witch
Skeleton Army Valkyrie Guards
Skeleton Army Goblin Gang Valkyrie Inferno Tower Wizard Guards Witch
Wizard Valkyrie Skeleton Army Witch
Goblin Gang Inferno Tower Guards Skeleton Army Witch Bats Valkyrie
Bats Valkyrie Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Valkyrie Guards
Wizard Valkyrie
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Goblin Gang Guards
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Bats
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Guards Witch
Wizard
Wizard
Bats Goblin Gang Guards Skeleton Army Witch
Wizard Witch
Goblin Gang Valkyrie Wizard
Wizard
Bats Goblin Gang Guards Witch
Bats Witch
Witch

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