My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Poison Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Wizard Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elixir Golem
Giant Snowball
Fire Spirit Spear Goblins Minion Horde
Zap
Fire Spirit Spear Goblins Minion Horde
Barbarian Barrel
Fire Spirit Spear Goblins Elixir Golem Wizard Hunter
The Log
Fire Spirit Spear Goblins Elixir Golem Hunter
Earthquake
Spear Goblins Elixir Golem
Arrows
Fire Spirit Spear Goblins Minion Horde
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Elixir Golem Wizard Hunter
Fireball
Minion Horde Elixir Golem Wizard Hunter
Poison
Spear Goblins Minion Horde Elixir Golem Wizard Hunter
Lightning
Wizard Hunter
Rocket
Minion Horde Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Elixir Golem Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Elixir Golem Poison Hunter Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Elixir Golem Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Golem
Spear Goblins
Elixir Golem Golem
Minion Horde
Golem
Elixir Golem
Poison Fire Spirit Spear Goblins Wizard Hunter
Wizard
Elixir Golem Golem
Poison
Elixir Golem Golem
Hunter
Elixir Golem Golem
Golem
Poison Fire Spirit Spear Goblins Minion Horde Wizard Hunter

Defense Synergies 0 2

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Poison
Minion Horde
Elixir Golem
Wizard
Poison
Spear Goblins
Hunter
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Wizard
Minion Horde Hunter
Minion Horde Hunter Fire Spirit
Minion Horde Hunter
Poison
Fire Spirit Spear Goblins Hunter
Minion Horde Hunter Fire Spirit Spear Goblins Wizard Poison
Poison
Minion Horde Hunter
Fire Spirit Spear Goblins Minion Horde Hunter
Minion Horde Poison Spear Goblins Wizard Hunter
Minion Horde Hunter Spear Goblins Wizard Poison
Minion Horde Hunter Fire Spirit Wizard
Fire Spirit Wizard Minion Horde Poison Hunter
Minion Horde Hunter
Minion Horde Hunter
Minion Horde Wizard Poison Hunter
Fire Spirit Spear Goblins Minion Horde Wizard Hunter
Wizard Poison Hunter Fire Spirit Spear Goblins
Hunter
Wizard Fire Spirit Spear Goblins Minion Horde Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Poison Wizard Hunter
Spear Goblins Minion Horde Hunter
Hunter Minion Horde
Minion Horde Hunter
Fire Spirit Wizard Poison Minion Horde Hunter
Spear Goblins Minion Horde Hunter
Minion Horde Hunter
Minion Horde Spear Goblins Poison
Minion Horde
Minion Horde Hunter
Poison
Minion Horde Wizard Hunter
Wizard Minion Horde
Spear Goblins Minion Horde Poison Hunter
Poison Minion Horde Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison
Minion Horde Poison
Poison
Wizard Poison Fire Spirit Minion Horde
Wizard Poison Fire Spirit Spear Goblins Minion Horde Hunter
Fire Spirit Minion Horde Wizard Poison
Poison Fire Spirit Wizard Hunter
Poison Wizard
Fire Spirit Minion Horde Poison
Poison Minion Horde Wizard
Poison Fire Spirit Wizard
Poison Fire Spirit Hunter
Minion Horde Poison
Poison
Spear Goblins Minion Horde Wizard Poison Hunter
Minion Horde Wizard Poison
Poison
Minion Horde
Fire Spirit Wizard Poison Hunter
Fire Spirit Wizard Poison
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Poison Fire Spirit Wizard Hunter
Minion Horde
Poison Wizard Hunter
Wizard Poison
Poison
Poison Fire Spirit Minion Horde Wizard Hunter
Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard Hunter
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Fire Spirit Spear Goblins
Poison Fire Spirit Wizard Hunter
Poison Minion Horde Wizard Hunter
Wizard Poison
Poison
Minion Horde
Minion Horde Poison
Poison
Poison

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