My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Dart Goblin Earthquake Elixir Golem Furnace Zappies Barbarian Hut Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Poison Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Goblin Giant X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant
Giant Snowball
Goblins Spear Goblins Hog Rider
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Wizard Hunter
The Log
Goblins Spear Goblins Hog Rider Hunter
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Hog Rider Wizard Hunter
Fireball
Hog Rider Wizard Hunter
Poison
Spear Goblins Wizard Hunter
Lightning
Wizard Hunter
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Fireball Hog Rider Hunter Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Spear Goblins Fireball Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Spear Goblins
Hog Rider Giant
Fireball
Hog Rider Giant
Hog Rider
Goblins Spear Goblins Fireball Lightning Giant Wizard Hunter
Giant
Hunter Lightning Goblins Spear Goblins Fireball Hog Rider Wizard
Wizard
Hog Rider Giant
Hunter
Giant Hog Rider
Lightning
Hog Rider Giant

Defense Synergies 0 2

Goblins
Wizard Hunter
Spear Goblins
Fireball
Hog Rider
Giant
Wizard
Goblins
Hunter
Goblins
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Fireball Wizard
Hunter Goblins
Hunter Goblins Lightning
Hunter Goblins
Lightning Fireball
Fireball Goblins Spear Goblins Hunter
Hunter Lightning Spear Goblins Fireball Wizard
Lightning Fireball
Hunter Goblins
Goblins Spear Goblins Hunter
Goblins Spear Goblins Fireball Wizard Hunter
Hunter Spear Goblins Fireball Wizard
Hunter Fireball Wizard Lightning
Fireball Wizard Goblins Hunter
Hunter
Fireball Hunter Lightning
Wizard Goblins Fireball Hunter
Fireball Goblins Spear Goblins Wizard Hunter
Wizard Hunter Spear Goblins Fireball
Hunter
Wizard Goblins Spear Goblins Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Fireball
Fireball Wizard Hunter Lightning
Goblins Spear Goblins Hunter Lightning
Hunter Lightning Fireball
Hunter
Fireball Wizard Hunter
Goblins Spear Goblins Fireball Hunter Lightning
Hunter
Lightning Goblins Spear Goblins Fireball
Hunter
Lightning Fireball
Lightning Fireball Wizard Hunter
Wizard Fireball
Goblins Spear Goblins Fireball Hunter Lightning
Fireball Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball
Lightning Fireball
Lightning Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Hunter
Wizard
Fireball Wizard Hunter Lightning
Fireball Wizard Lightning
Lightning Goblins Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard
Lightning Fireball Hunter
Lightning Fireball
Lightning Fireball
Lightning Spear Goblins Fireball Wizard Hunter
Lightning Fireball Wizard
Lightning Fireball
Lightning
Lightning Fireball Wizard Hunter
Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard
Lightning
Lightning Fireball
Fireball Wizard Hunter
Fireball Wizard Hunter Lightning
Fireball Lightning Wizard
Fireball Lightning
Lightning Fireball Wizard Hunter
Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard Hunter
Lightning Fireball
Fireball Wizard Lightning
Lightning Spear Goblins Fireball
Fireball Lightning Wizard Hunter
Fireball
Fireball Lightning Wizard Hunter
Fireball Wizard Lightning
Lightning Fireball
Fireball Lightning
Fireball Lightning
Lightning Fireball

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