My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rascals Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Knight Firecracker Rascals Goblin Barrel Dark Prince Hunter
The Log
Firecracker Rascals Goblin Barrel Dark Prince Hunter
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Rascals Goblin Barrel
Royal Delivery
Knight Firecracker Rascals Goblin Barrel Dark Prince Hunter
Fireball
Firecracker Rascals Goblin Barrel Hunter
Poison
Firecracker Rascals Hunter
Lightning
Knight Dark Prince Hunter
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Firecracker Goblin Barrel Dark Prince Hunter Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Hunter The Log
Firecracker
Knight Rascals Mirror Goblin Barrel Dark Prince
Rascals
Goblin Barrel Firecracker Dark Prince
Mirror
Goblin Barrel The Log Firecracker
Goblin Barrel
Knight Rascals Mirror Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Rascals
Hunter
Knight
The Log
Mirror Knight

Defense Synergies 3 11

Knight
Firecracker Hunter The Log
Firecracker
Knight The Log Rascals Mirror Dark Prince Hunter
Rascals
Firecracker The Log
Mirror
Firecracker Hunter The Log
Goblin Barrel
Dark Prince
Firecracker Hunter The Log
Hunter
Knight Firecracker Mirror Dark Prince The Log
The Log
Firecracker Knight Rascals Mirror Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Hunter Knight Firecracker Rascals Dark Prince The Log
Hunter Knight Rascals Dark Prince
Hunter Knight Firecracker Rascals Dark Prince
Firecracker Dark Prince The Log
The Log Firecracker Rascals Dark Prince Hunter
Hunter Firecracker Rascals
Rascals The Log
Hunter Rascals
Knight Firecracker Rascals Dark Prince Hunter
Knight Firecracker Rascals Dark Prince Hunter The Log
Hunter Firecracker Rascals
Hunter Knight Rascals Dark Prince The Log
Firecracker Rascals Dark Prince Hunter The Log
Knight Rascals Hunter
Rascals Hunter The Log
Knight Firecracker Rascals Dark Prince Hunter
Knight Firecracker Rascals Dark Prince Hunter The Log
Hunter The Log Knight Firecracker Rascals Dark Prince
Hunter
Rascals Dark Prince Knight Firecracker Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Dark Prince
Knight Firecracker Hunter The Log
Knight Rascals Dark Prince Hunter The Log
Dark Prince Hunter Knight Rascals The Log
Knight Rascals Dark Prince Hunter
Firecracker Rascals Hunter
Rascals Dark Prince Knight Hunter
Knight Rascals Dark Prince Hunter
Knight Firecracker Dark Prince The Log
Knight Rascals Dark Prince Hunter
Dark Prince The Log
Rascals Dark Prince Knight Hunter
Firecracker Rascals
Rascals Knight Firecracker Dark Prince Hunter The Log
Firecracker Rascals Dark Prince Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rascals The Log
Firecracker The Log
The Log
Knight Firecracker Rascals Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker
Firecracker Knight Dark Prince The Log
Firecracker
Knight Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log
Firecracker Dark Prince Hunter The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince Hunter
Firecracker The Log Hunter
The Log
Firecracker The Log
Firecracker Hunter
Firecracker
Hunter The Log
Firecracker
Firecracker The Log
Dark Prince
Firecracker Hunter
The Log
Knight Firecracker Rascals Dark Prince Hunter
The Log Firecracker
Firecracker Dark Prince
Firecracker Rascals The Log
Firecracker
Firecracker Dark Prince The Log

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