My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Cannon Goblin Gang Musketeer Miner Little Prince
Zap
Cannon Goblin Gang Little Prince
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie Little Prince
The Log
Cannon Goblin Gang Musketeer Little Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Musketeer Valkyrie Miner Little Prince
Fireball
Cannon Goblin Gang Musketeer Little Prince
Poison
Cannon Goblin Gang Musketeer Little Prince
Lightning
Cannon Musketeer Valkyrie Little Prince
Rocket
Musketeer Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Miner Little Prince Musketeer Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Miner Valkyrie
Musketeer
Valkyrie The Log Miner Mega Knight
Valkyrie
Musketeer Goblin Gang Little Prince
The Log
Musketeer Miner Mega Knight Little Prince
Miner
Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Musketeer The Log Miner
Little Prince
Valkyrie The Log

Defense Synergies 5 14

Cannon
Musketeer The Log Goblin Gang Valkyrie Little Prince
Goblin Gang
Musketeer Cannon Valkyrie The Log Miner
Musketeer
Cannon Goblin Gang Valkyrie The Log Miner Mega Knight
Valkyrie
Musketeer Cannon Goblin Gang The Log Little Prince
The Log
Cannon Musketeer Goblin Gang Valkyrie Miner Mega Knight Little Prince
Miner
Goblin Gang Musketeer The Log Mega Knight
Mega Knight
Musketeer The Log Miner
Little Prince
Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie The Log
Cannon Goblin Gang Musketeer Valkyrie The Log Mega Knight
Cannon Goblin Gang Mega Knight Musketeer Valkyrie
Cannon Goblin Gang Musketeer Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Cannon Musketeer Valkyrie Mega Knight
Musketeer Cannon Goblin Gang Little Prince
Cannon Musketeer Valkyrie The Log Mega Knight
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Valkyrie Miner Mega Knight Little Prince
Goblin Gang Valkyrie Cannon Musketeer The Log Mega Knight
Musketeer Goblin Gang
Cannon Mega Knight Goblin Gang Musketeer Valkyrie The Log
Valkyrie Mega Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Mega Knight Cannon Goblin Gang Musketeer Valkyrie
Cannon Mega Knight Goblin Gang Musketeer Valkyrie The Log Little Prince
Valkyrie The Log Cannon Musketeer Mega Knight Little Prince
Cannon Musketeer
Goblin Gang Valkyrie Mega Knight Cannon Musketeer The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Musketeer Valkyrie The Log Miner Mega Knight
Goblin Gang Mega Knight Musketeer Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Musketeer The Log
Cannon Goblin Gang Musketeer Valkyrie Mega Knight
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Cannon Goblin Gang Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Musketeer Valkyrie Mega Knight
Goblin Gang Musketeer Valkyrie The Log Little Prince
Valkyrie Mega Knight Cannon Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log Miner
The Log Miner
Musketeer Valkyrie The Log
Valkyrie The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log Miner
Goblin Gang Musketeer
Miner Musketeer Valkyrie The Log
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Musketeer The Log Mega Knight
Valkyrie The Log Miner Mega Knight Little Prince
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Valkyrie Mega Knight Little Prince
The Log Miner Musketeer
Musketeer The Log Miner Mega Knight
Miner Musketeer The Log
Musketeer Little Prince
Musketeer
Musketeer The Log Miner Mega Knight
Mega Knight
The Log
Goblin Gang Musketeer
Musketeer
The Log
Miner Goblin Gang Musketeer Valkyrie Mega Knight
The Log Musketeer
Musketeer Mega Knight
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log Miner Mega Knight Little Prince

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