My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Executioner Giant Skeleton Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Tesla Elite Barbarians Wizard Executioner Giant Skeleton Sparky
The Log
Royal Giant Elite Barbarians Giant Skeleton Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner Giant Skeleton Sparky
Fireball
Tesla Elite Barbarians Wizard Executioner Sparky
Poison
Wizard Executioner Sparky
Lightning
Tesla Elite Barbarians Wizard Executioner Sparky
Rocket
Elite Barbarians Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Wizard Executioner Royal Giant Elite Barbarians Giant Skeleton Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Tesla Wizard Executioner Royal Giant

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Elite Barbarians Wizard Executioner Giant Skeleton Sparky
Elite Barbarians
Royal Giant Wizard Sparky
Wizard
Royal Giant Elite Barbarians Giant Skeleton Sparky
Executioner
Royal Giant
Giant Skeleton
Royal Giant Wizard Sparky
Electro Giant
Sparky
Sparky
Royal Giant Elite Barbarians Wizard Giant Skeleton Electro Giant

Defense Synergies 0 4

Tesla
Wizard
Royal Giant
Elite Barbarians
Wizard
Wizard
Tesla Elite Barbarians Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Wizard Executioner
Electro Giant
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Executioner Sparky
Elite Barbarians Sparky Tesla Executioner
Tesla Sparky Elite Barbarians Executioner Giant Skeleton
Tesla Elite Barbarians Sparky
Elite Barbarians Giant Skeleton Sparky
Tesla Executioner
Tesla Wizard Executioner
Tesla Giant Skeleton Electro Giant Sparky
Tesla Sparky Elite Barbarians
Elite Barbarians Tesla Giant Skeleton Sparky
Executioner Tesla Wizard Giant Skeleton Electro Giant
Tesla Executioner Wizard
Tesla Sparky Elite Barbarians Wizard Giant Skeleton
Wizard Executioner Sparky Tesla
Elite Barbarians Sparky Tesla
Tesla Elite Barbarians Electro Giant Sparky
Tesla Wizard Sparky Elite Barbarians Executioner
Tesla Elite Barbarians Wizard Executioner
Wizard Executioner Tesla Giant Skeleton
Sparky Tesla Elite Barbarians
Wizard Tesla Elite Barbarians Executioner Giant Skeleton Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Giant Skeleton Electro Giant Sparky
Tesla Elite Barbarians Wizard Executioner
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Tesla Elite Barbarians Sparky
Giant Skeleton Tesla Elite Barbarians Executioner Sparky
Wizard Executioner Electro Giant Tesla
Sparky Tesla Elite Barbarians Giant Skeleton
Giant Skeleton Tesla Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Tesla Sparky
Tesla Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Tesla Wizard Executioner Sparky
Wizard Tesla Executioner Electro Giant Sparky
Tesla Elite Barbarians Electro Giant Sparky Executioner Giant Skeleton
Executioner Tesla Elite Barbarians Wizard Giant Skeleton Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Executioner
Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Executioner Sparky
Wizard Executioner Electro Giant
Wizard Executioner Sparky
Wizard Executioner
Wizard
Elite Barbarians Sparky
Wizard Sparky
Wizard Executioner
Elite Barbarians Executioner Sparky
Elite Barbarians Sparky
Wizard Executioner Sparky
Wizard Executioner Sparky
Sparky
Sparky
Wizard Executioner Sparky
Wizard Electro Giant
Giant Skeleton Sparky
Wizard
Sparky
Electro Giant Wizard Executioner Sparky
Wizard Executioner Sparky
Wizard Sparky
Sparky
Elite Barbarians Wizard Executioner Electro Giant Sparky
Wizard Electro Giant
Elite Barbarians Sparky
Wizard Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Wizard Executioner
Wizard Executioner Sparky
Wizard Executioner
Giant Skeleton Electro Giant Sparky
Elite Barbarians Executioner Sparky
Electro Giant Elite Barbarians Giant Skeleton Sparky
Executioner
Executioner Giant Skeleton Electro Giant Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: