My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Firecracker Dark Prince
The Log
Ice Spirit Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider Dark Prince P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Fireball Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats Firecracker Dark Prince
Bats
Hog Rider Ice Spirit Firecracker Dark Prince P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats Dark Prince P.E.K.K.A
Fireball
Hog Rider Dark Prince The Log
Hog Rider
Ice Spirit Bats Firecracker Fireball The Log Dark Prince
Dark Prince
Ice Spirit Bats Firecracker Fireball Hog Rider
P.E.K.K.A
Ice Spirit Bats Firecracker The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 3 14

Ice Spirit
Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log
Bats
Ice Spirit Firecracker Dark Prince P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Bats Dark Prince P.E.K.K.A
Fireball
The Log Ice Spirit Dark Prince
Hog Rider
Dark Prince
Ice Spirit Bats Firecracker Fireball The Log
P.E.K.K.A
The Log Ice Spirit Bats Firecracker
The Log
Firecracker Fireball P.E.K.K.A Ice Spirit Bats Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
P.E.K.K.A Ice Spirit Bats Firecracker Dark Prince The Log
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Firecracker Dark Prince
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Bats Firecracker Dark Prince
Bats Ice Spirit Firecracker Fireball
Fireball P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Firecracker Dark Prince
Bats Firecracker Fireball Dark Prince The Log
Bats Firecracker Fireball
P.E.K.K.A Ice Spirit Bats Fireball Dark Prince The Log
Fireball Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Fireball P.E.K.K.A The Log
Bats Firecracker Fireball Dark Prince P.E.K.K.A
Ice Spirit Fireball Bats Firecracker Dark Prince The Log
The Log Ice Spirit Bats Firecracker Fireball Dark Prince
P.E.K.K.A
Dark Prince Bats Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A
Fireball Firecracker The Log
P.E.K.K.A Ice Spirit Bats Dark Prince The Log
Dark Prince P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Dark Prince
Firecracker Fireball Ice Spirit Bats
Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Ice Spirit Bats Firecracker Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Fireball
Firecracker Fireball
Ice Spirit Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log
Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Ice Spirit Bats
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Dark Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Ice Spirit Bats Firecracker Fireball
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Ice Spirit Bats Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince P.E.K.K.A
Ice Spirit Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Dark Prince The Log

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