My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch Giant Skeleton
The Log
Elixir Golem Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wizard Skeleton Army Witch Giant Skeleton Inferno Dragon
Fireball
Elixir Golem Wizard Skeleton Army Witch Inferno Dragon
Poison
Elixir Golem Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Skeleton Army Poison Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Mini P.E.K.K.A Poison Inferno Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Skeleton Army Mini P.E.K.K.A Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Mini P.E.K.K.A Wizard Witch Inferno Dragon
Mini P.E.K.K.A
Elixir Golem Wizard Giant Skeleton
Wizard
Elixir Golem Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Poison
Elixir Golem Giant Skeleton
Witch
Elixir Golem Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Poison Witch
Inferno Dragon
Elixir Golem

Defense Synergies 0 8

Elixir Golem
Mini P.E.K.K.A
Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton Inferno Dragon
Poison
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Witch
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Witch
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Mini P.E.K.K.A Skeleton Army Poison Giant Skeleton
Skeleton Army
Inferno Dragon Wizard Poison Witch
Poison Giant Skeleton
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Skeleton Army Poison Witch Wizard Giant Skeleton
Inferno Dragon Wizard Poison Witch
Mini P.E.K.K.A Skeleton Army Wizard Witch Giant Skeleton
Wizard Skeleton Army Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A Inferno Dragon
Wizard Mini P.E.K.K.A Skeleton Army Poison Witch
Wizard Skeleton Army Witch
Wizard Poison Witch Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Mini P.E.K.K.A Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Poison Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Giant Skeleton Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Wizard Poison Witch
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Skeleton Army Poison Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Poison Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Poison Giant Skeleton Inferno Dragon
Poison Mini P.E.K.K.A Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Mini P.E.K.K.A Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Poison Witch
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard Witch
Witch Inferno Dragon
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Wizard Witch
Wizard Poison Witch
Mini P.E.K.K.A
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Skeleton Army Witch
Poison Wizard Witch
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Poison Giant Skeleton
Poison Witch Giant Skeleton
Poison Witch
Poison Witch Giant Skeleton

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