My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Minion Horde Skeleton Army Witch Ram Rider
Zap
Minion Horde Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Witch Electro Wizard Ram Rider
Fireball
Minion Horde Wizard Skeleton Army Witch Electro Wizard Ram Rider
Poison
Minion Horde Wizard Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard Ram Rider
Rocket
Minion Horde Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Electro Wizard Minion Horde Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Minion Horde Valkyrie Witch
Minion Horde
Zap
Valkyrie
Zap Wizard Witch Electro Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Skeleton Army
Witch
Zap Valkyrie Ram Rider
Electro Wizard
Zap Valkyrie Ram Rider
Ram Rider
Zap Valkyrie Wizard Witch Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Minion Horde Valkyrie Skeleton Army Witch Ram Rider
Minion Horde
Zap
Valkyrie
Zap Wizard Witch Electro Wizard
Wizard
Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Zap Wizard Electro Wizard
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Skeleton Army Witch Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard Electro Wizard Ram Rider
Minion Horde Skeleton Army Zap Valkyrie Witch Electro Wizard Ram Rider
Minion Horde Skeleton Army Witch Ram Rider Valkyrie Electro Wizard
Minion Horde Skeleton Army Witch Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Ram Rider Zap Wizard Witch
Zap Valkyrie Electro Wizard Ram Rider
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army Witch Electro Wizard Zap Wizard Ram Rider
Minion Horde Zap Wizard Witch Electro Wizard Ram Rider
Minion Horde Skeleton Army Zap Valkyrie Wizard Witch Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Zap Minion Horde Witch Electro Wizard
Skeleton Army Minion Horde Electro Wizard Ram Rider
Minion Horde Skeleton Army Zap Electro Wizard Ram Rider
Minion Horde Wizard Valkyrie Skeleton Army Witch Electro Wizard
Zap Minion Horde Valkyrie Wizard Skeleton Army Witch Electro Wizard Ram Rider
Zap Valkyrie Wizard Witch Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army Minion Horde Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Wizard
Skeleton Army Zap Minion Horde Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Skeleton Army Zap Minion Horde Electro Wizard Ram Rider
Minion Horde Valkyrie Skeleton Army Witch Ram Rider
Wizard Zap Minion Horde Witch Electro Wizard Ram Rider
Skeleton Army Minion Horde Valkyrie Witch Electro Wizard Ram Rider
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Electro Wizard Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Minion Horde Valkyrie Wizard Witch Ram Rider
Wizard Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Electro Wizard Ram Rider
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Witch Ram Rider
Minion Horde Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Minion Horde Electro Wizard
Zap Minion Horde Valkyrie Wizard Electro Wizard Ram Rider
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Valkyrie Wizard Witch
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Witch
Minion Horde Witch
Zap Wizard Witch Electro Wizard Ram Rider
Zap Wizard Witch Ram Rider
Zap
Zap Minion Horde Wizard Witch Electro Wizard
Zap Electro Wizard Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Electro Wizard
Minion Horde
Wizard
Zap Minion Horde Electro Wizard Skeleton Army Witch
Zap Wizard Witch Electro Wizard Ram Rider
Minion Horde Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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