My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions
Zap
Minions Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Executioner Ice Wizard Bandit
The Log
Mini P.E.K.K.A Bandit
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Executioner Ice Wizard Bandit
Fireball
Minions Inferno Tower Executioner Ice Wizard Bandit
Poison
Minions Inferno Tower Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Executioner Ice Wizard Bandit
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Bandit Mini P.E.K.K.A Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Ice Wizard Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bandit Mega Knight
Minions
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Arrows Minions Ice Wizard Mega Knight
Inferno Tower
Executioner
Bandit Mega Knight
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Arrows Minions Executioner Ice Wizard Mega Knight
Mega Knight
Minions Arrows Mini P.E.K.K.A Executioner Bandit

Defense Synergies 1 18

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Ice Wizard Bandit
Minions
Inferno Tower Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A
Arrows Executioner Ice Wizard
Inferno Tower
Arrows Minions Ice Wizard Bandit Mega Knight
Executioner
Mini P.E.K.K.A Bandit Mega Knight
Ice Wizard
Arrows Minions Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Bandit
Arrows Minions Inferno Tower Executioner Ice Wizard Mega Knight
Mega Knight
Arrows Minions Inferno Tower Executioner Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Executioner
Mini P.E.K.K.A Inferno Tower Minions Executioner Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Minions Executioner Ice Wizard Bandit
Mini P.E.K.K.A Inferno Tower Minions Ice Wizard Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Minions Executioner Ice Wizard Bandit Mega Knight
Minions Inferno Tower Arrows Executioner Ice Wizard
Arrows Inferno Tower Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Minions Ice Wizard
Mini P.E.K.K.A Inferno Tower Ice Wizard Bandit Mega Knight
Minions Executioner Ice Wizard Arrows Bandit Mega Knight
Arrows Minions Inferno Tower Executioner Ice Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Minions Ice Wizard Bandit
Executioner Mega Knight Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Inferno Tower Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Minions Mini P.E.K.K.A Inferno Tower Executioner
Arrows Mega Knight Minions Executioner Ice Wizard Bandit
Arrows Executioner Minions Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows Minions Mini P.E.K.K.A Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Bandit
Bandit Arrows Mini P.E.K.K.A Executioner Mega Knight
Bandit Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Inferno Tower Bandit
Inferno Tower Mini P.E.K.K.A Executioner Bandit Mega Knight
Arrows Executioner Minions Ice Wizard
Mini P.E.K.K.A Minions Inferno Tower Ice Wizard Bandit
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Minions Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Executioner Bandit
Executioner Mega Knight
Inferno Tower Minions Mini P.E.K.K.A Executioner
Arrows Minions Executioner Mega Knight Mini P.E.K.K.A Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Ice Wizard Bandit
Arrows Bandit
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Minions Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows Bandit
Minions Mini P.E.K.K.A
Arrows Bandit
Arrows Executioner
Executioner Bandit
Arrows Minions Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Bandit Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Executioner Ice Wizard Mega Knight
Arrows Executioner Ice Wizard Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Executioner Ice Wizard
Minions
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Minions Bandit
Arrows Executioner Ice Wizard
Arrows
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Minions
Executioner
Executioner Bandit Mega Knight

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