My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Rascals Goblin Cage Wizard
The Log
Goblin Gang Rascals Goblin Cage Hog Rider
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Goblin Cage Hog Rider Wizard
Fireball
Goblin Gang Rascals Goblin Cage Hog Rider Wizard
Poison
Bats Goblin Gang Rascals Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Cage Hog Rider Freeze Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Goblin Cage

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Rascals Goblin Cage
Zap
Hog Rider Bats Goblin Cage Freeze
Goblin Gang
Hog Rider Goblin Cage
Rascals
Bats Hog Rider
Goblin Cage
Bats Zap Goblin Gang Hog Rider
Hog Rider
Bats Zap Goblin Gang Freeze Rascals Goblin Cage Wizard
Wizard
Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 0 11

Bats
Zap Rascals Goblin Cage Freeze
Zap
Bats Goblin Gang Rascals Goblin Cage
Goblin Gang
Zap Rascals Goblin Cage
Rascals
Bats Zap Goblin Gang
Goblin Cage
Bats Zap Goblin Gang Wizard
Hog Rider
Wizard
Goblin Cage Freeze
Freeze
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Wizard
Bats Zap Goblin Gang Rascals Goblin Cage
Goblin Gang Goblin Cage Bats Rascals Freeze
Goblin Cage Bats Goblin Gang Rascals
Goblin Cage
Goblin Gang Freeze Bats Zap Rascals
Bats Zap Goblin Gang Rascals Goblin Cage Wizard Freeze
Zap Rascals Goblin Cage
Goblin Gang Rascals Goblin Cage
Goblin Gang Rascals
Bats Goblin Gang Zap Rascals Wizard Freeze
Bats Zap Goblin Gang Rascals Wizard
Goblin Cage Bats Zap Goblin Gang Rascals Wizard Freeze
Wizard Bats Zap Goblin Gang Rascals Goblin Cage Freeze
Goblin Gang Rascals Goblin Cage
Zap Goblin Gang Rascals Goblin Cage Freeze
Wizard Bats Goblin Gang Rascals Goblin Cage
Goblin Cage Bats Zap Goblin Gang Rascals Wizard
Zap Goblin Cage Wizard Freeze Bats Rascals
Goblin Cage
Goblin Gang Rascals Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Goblin Cage
Zap Goblin Gang Wizard
Goblin Gang Bats Zap Rascals Goblin Cage
Goblin Gang Bats Zap Rascals Goblin Cage
Goblin Gang Rascals Goblin Cage
Wizard Bats Zap Goblin Gang Rascals Freeze
Goblin Gang Rascals Bats Goblin Cage
Rascals Goblin Cage
Zap Goblin Cage Freeze Bats
Goblin Gang Goblin Cage
Bats Rascals Goblin Cage
Zap Goblin Cage
Rascals Goblin Gang Goblin Cage Wizard
Wizard Rascals Goblin Cage
Goblin Gang Rascals Bats Zap Goblin Cage Freeze
Bats Zap Rascals Goblin Cage Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze
Zap
Rascals Freeze
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Goblin Gang
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Bats Goblin Gang Freeze
Zap Wizard
Freeze
Goblin Gang Rascals Wizard
Zap Wizard
Zap
Zap Bats Goblin Gang Rascals Freeze
Bats Zap
Zap Freeze

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