My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone Lumberjack
Zap
Bats Clone
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Elixir Collector Clone
Arrows
Bats Clone
Royal Delivery
Bats Wizard Clone Lumberjack
Fireball
Wizard Elixir Collector Clone Lumberjack
Poison
Bats Wizard Elixir Collector Clone
Lightning
Wizard Elixir Collector Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Clone Void Lumberjack Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Clone Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Golem Lumberjack
Wizard
Golem Lumberjack
Elixir Collector
Mirror
Lumberjack
Clone
Golem Bats Lumberjack
Void
Golem
Clone Bats Wizard Lumberjack
Lumberjack
Bats Wizard Mirror Clone Golem

Defense Synergies 0 3

Bats
Lumberjack
Wizard
Lumberjack
Elixir Collector
Mirror
Lumberjack
Clone
Void
Golem
Lumberjack
Bats Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Lumberjack Bats
Lumberjack Bats Void
Lumberjack Bats
Lumberjack
Bats Lumberjack
Bats Wizard Void
Void
Lumberjack
Lumberjack
Bats Wizard Lumberjack
Bats Wizard
Lumberjack Bats Wizard
Wizard Bats Lumberjack
Lumberjack
Lumberjack
Wizard Bats Lumberjack
Bats Wizard Lumberjack
Wizard Bats Lumberjack
Lumberjack
Wizard Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void
Void Wizard Lumberjack
Lumberjack Bats
Lumberjack Bats
Lumberjack
Wizard Bats
Bats Void Lumberjack
Lumberjack
Void Bats
Bats Lumberjack
Void
Wizard Lumberjack
Wizard
Bats Lumberjack
Bats Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Wizard
Wizard Bats
Wizard
Wizard
Void Wizard
Bats Void Lumberjack
Void Wizard
Void Wizard
Void
Void
Wizard
Wizard
Bats
Void Wizard
Wizard
Void
Wizard Void
Void
Void
Wizard
Void Wizard
Void Wizard
Void
Bats Wizard
Bats Wizard Void
Void
Void Wizard
Void
Wizard
Bats Void
Wizard
Void Wizard Lumberjack
Wizard
Void
Bats
Bats Void
Void

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