My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Dark Prince
The Log
Firecracker Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Dark Prince
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla Mini P.E.K.K.A Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Firecracker Tesla Mini P.E.K.K.A Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Knight Mini P.E.K.K.A Dark Prince
Knight
Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Mini P.E.K.K.A Mirror Dark Prince
Tesla
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Mirror Dark Prince
Hog Rider
Arrows Knight Firecracker Mini P.E.K.K.A Mirror Dark Prince
Mirror
Arrows Firecracker Mini P.E.K.K.A Hog Rider
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Arrows
Mirror Knight Tesla Mini P.E.K.K.A Dark Prince
Knight
Firecracker Tesla Arrows Mini P.E.K.K.A
Firecracker
Knight Tesla Mini P.E.K.K.A Mirror Dark Prince
Tesla
Knight Mirror Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Arrows Knight Firecracker Tesla Mirror
Hog Rider
Mirror
Arrows Tesla Firecracker Mini P.E.K.K.A
Dark Prince
Arrows Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Mini P.E.K.K.A Knight Firecracker Tesla Dark Prince
Tesla Mini P.E.K.K.A Knight Dark Prince
Tesla Mini P.E.K.K.A Knight Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Tesla Dark Prince
Tesla Arrows Firecracker
Arrows Tesla
Tesla Mini P.E.K.K.A
Knight Firecracker Tesla Mini P.E.K.K.A Dark Prince
Arrows Knight Firecracker Tesla Dark Prince
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Knight Dark Prince
Arrows Firecracker Tesla Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Tesla Knight Firecracker Dark Prince
Arrows Knight Firecracker Tesla Dark Prince
Mini P.E.K.K.A Tesla
Dark Prince Arrows Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Dark Prince
Arrows Knight Firecracker Tesla Mini P.E.K.K.A
Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla
Knight Tesla Mini P.E.K.K.A Dark Prince
Arrows Firecracker Tesla
Mini P.E.K.K.A Dark Prince Knight Tesla
Mini P.E.K.K.A Knight Tesla Dark Prince
Knight Firecracker Mini P.E.K.K.A Dark Prince
Tesla
Knight Tesla Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla
Firecracker Tesla
Tesla Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Tesla Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight Dark Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Dark Prince
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince

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