My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Bowler Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Cannon Cart
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Royal Hogs Cannon Cart
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Cannon Cart Electro Wizard
The Log
Goblin Gang Royal Hogs Cannon Cart
Earthquake
Goblin Gang Royal Hogs Elixir Collector
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Wizard Royal Hogs Bowler Cannon Cart Electro Wizard
Fireball
Goblin Gang Wizard Royal Hogs Elixir Collector Bowler Cannon Cart Electro Wizard
Poison
Goblin Gang Wizard Royal Hogs Elixir Collector Electro Wizard
Lightning
Wizard Elixir Collector Bowler Cannon Cart Electro Wizard
Rocket
Wizard Royal Hogs Elixir Collector Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Electro Wizard Wizard Royal Hogs Bowler Cannon Cart Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Gang Electro Wizard Wizard Royal Hogs

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Bowler Cannon Cart
Wizard
Royal Hogs
Royal Hogs
Goblin Gang Wizard Bowler Lightning Electro Wizard
Elixir Collector
Bowler
Goblin Gang Royal Hogs Lightning Electro Wizard
Cannon Cart
Goblin Gang Lightning Electro Wizard
Lightning
Royal Hogs Bowler Cannon Cart
Electro Wizard
Royal Hogs Bowler Cannon Cart

Defense Synergies 0 6

Goblin Gang
Cannon Cart Electro Wizard
Wizard
Cannon Cart Electro Wizard
Royal Hogs
Elixir Collector
Bowler
Electro Wizard
Cannon Cart
Goblin Gang Wizard Electro Wizard
Lightning
Electro Wizard
Goblin Gang Wizard Bowler Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Lightning Wizard Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Goblin Gang Bowler Cannon Cart Lightning Electro Wizard
Goblin Gang Bowler Cannon Cart Electro Wizard
Lightning Bowler
Goblin Gang Bowler Cannon Cart Electro Wizard
Lightning Electro Wizard Goblin Gang Wizard
Bowler Lightning Cannon Cart Electro Wizard
Goblin Gang
Goblin Gang Bowler Cannon Cart Electro Wizard
Goblin Gang Electro Wizard Wizard Bowler Cannon Cart
Goblin Gang Wizard Electro Wizard
Bowler Goblin Gang Wizard Cannon Cart Lightning Electro Wizard
Wizard Bowler Goblin Gang Cannon Cart Electro Wizard
Goblin Gang Cannon Cart Electro Wizard
Goblin Gang Bowler Lightning Electro Wizard
Wizard Goblin Gang Bowler Cannon Cart Electro Wizard
Goblin Gang Wizard Bowler Cannon Cart Electro Wizard
Wizard Bowler Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Goblin Gang Wizard Bowler Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Cannon Cart Electro Wizard
Electro Wizard Goblin Gang Wizard Bowler Cannon Cart Lightning
Goblin Gang Bowler Cannon Cart Lightning Electro Wizard
Goblin Gang Bowler Lightning Cannon Cart Electro Wizard
Goblin Gang Bowler Cannon Cart
Wizard Goblin Gang Electro Wizard
Goblin Gang Bowler Cannon Cart Lightning Electro Wizard
Cannon Cart
Lightning Electro Wizard Cannon Cart
Goblin Gang
Bowler Cannon Cart
Lightning Bowler Electro Wizard
Bowler Cannon Cart Lightning Goblin Gang Wizard
Wizard Bowler Cannon Cart
Goblin Gang Electro Wizard Bowler Cannon Cart Lightning
Bowler Wizard Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Electro Wizard
Lightning Cannon Cart
Cannon Cart Lightning
Wizard Bowler
Wizard
Wizard Bowler
Wizard Bowler Lightning
Wizard Lightning
Lightning Goblin Gang Bowler Electro Wizard
Lightning Wizard Bowler Cannon Cart Electro Wizard
Lightning Wizard
Lightning Bowler Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Wizard Bowler Cannon Cart
Lightning Wizard Bowler Cannon Cart
Lightning
Lightning
Lightning Wizard Bowler Electro Wizard
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Cannon Cart
Wizard Bowler
Wizard Bowler Lightning Electro Wizard
Lightning Wizard Bowler
Lightning
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning Bowler
Lightning Wizard
Lightning Electro Wizard
Wizard Bowler Lightning
Lightning Electro Wizard Goblin Gang Cannon Cart
Lightning Wizard Electro Wizard
Lightning Goblin Gang Wizard Bowler Cannon Cart Electro Wizard
Wizard Bowler Lightning
Lightning
Cannon Cart
Goblin Gang Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bowler Cannon Cart Electro Wizard

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