My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Dark Prince Witch
Barbarian Barrel
Firecracker Tesla Goblin Barrel Dark Prince Witch Electro Wizard
The Log
Firecracker Goblin Barrel Dark Prince Witch
Earthquake
Firecracker Tesla Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Dark Prince Witch Electro Wizard
Fireball
Firecracker Tesla Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Tesla Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Fireball Dark Prince Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Dark Prince
Tesla
Fireball
Dark Prince The Log Electro Wizard
Goblin Barrel
Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Fireball Witch Electro Wizard
Witch
Dark Prince
The Log
Fireball
Electro Wizard
Fireball Dark Prince

Defense Synergies 3 14

Firecracker
The Log Tesla Dark Prince Electro Wizard
Tesla
The Log Firecracker Fireball Dark Prince Electro Wizard
Fireball
The Log Tesla Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Firecracker Tesla Fireball Witch The Log Electro Wizard
Witch
Dark Prince The Log Electro Wizard
The Log
Firecracker Tesla Fireball Dark Prince Witch Electro Wizard
Electro Wizard
Firecracker Tesla Fireball Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log Electro Wizard
Firecracker Tesla Dark Prince Witch The Log Electro Wizard
Tesla Witch Dark Prince Electro Wizard
Tesla Witch Firecracker Dark Prince Electro Wizard
Firecracker Fireball Dark Prince The Log
Fireball The Log Firecracker Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Firecracker Fireball Witch
Tesla Fireball The Log Electro Wizard
Tesla Witch
Firecracker Tesla Dark Prince Electro Wizard
Witch Electro Wizard Firecracker Tesla Fireball Dark Prince The Log
Tesla Firecracker Fireball Witch Electro Wizard
Tesla Fireball Dark Prince Witch The Log Electro Wizard
Fireball Firecracker Tesla Dark Prince Witch The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Firecracker Fireball Dark Prince Witch Electro Wizard
Tesla Fireball Firecracker Dark Prince Witch The Log Electro Wizard
Witch The Log Firecracker Tesla Fireball Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Firecracker Tesla Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard Firecracker Tesla The Log
Dark Prince Witch The Log Electro Wizard
Dark Prince Tesla Fireball The Log Electro Wizard
Tesla Dark Prince Witch
Firecracker Fireball Tesla Witch Electro Wizard
Dark Prince Tesla Fireball Witch Electro Wizard
Tesla Dark Prince
Electro Wizard Firecracker Fireball Dark Prince Witch The Log
Witch Tesla
Tesla Dark Prince Witch
Fireball Dark Prince The Log Electro Wizard
Dark Prince Tesla Fireball Witch
Firecracker Tesla Fireball Witch
Tesla Witch Electro Wizard Firecracker Fireball Dark Prince The Log
Firecracker Tesla Fireball Dark Prince Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log Electro Wizard
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince Witch
Witch
Firecracker Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Dark Prince Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Firecracker Dark Prince Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince
Firecracker Fireball Witch The Log Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Dark Prince Witch The Log Electro Wizard

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