My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel Witch Little Prince
Zap
Minions Firecracker Goblin Barrel Witch Little Prince
Barbarian Barrel
Knight Firecracker Goblin Barrel Witch Little Prince
The Log
Firecracker Hog Rider Goblin Barrel Witch Little Prince
Earthquake
Firecracker Hog Rider Goblin Barrel Witch
Arrows
Minions Firecracker Goblin Barrel Witch Little Prince
Royal Delivery
Knight Minions Firecracker Hog Rider Goblin Barrel Witch Little Prince
Fireball
Minions Firecracker Hog Rider Goblin Barrel Witch Little Prince
Poison
Minions Firecracker Witch Little Prince
Lightning
Knight Witch Little Prince
Rocket
Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Goblin Barrel Little Prince Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel
Knight
Minions Firecracker Hog Rider Goblin Barrel Arrows Witch Little Prince
Minions
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Minions Goblin Barrel
Hog Rider
Arrows Knight Minions Firecracker Goblin Barrel Witch Little Prince
Goblin Barrel
Knight Arrows Firecracker Hog Rider
Witch
Knight Hog Rider
Little Prince
Knight Hog Rider

Defense Synergies 3 4

Arrows
Knight Little Prince
Knight
Minions Firecracker Little Prince Arrows Witch
Minions
Knight Firecracker
Firecracker
Knight Minions
Hog Rider
Goblin Barrel
Witch
Knight
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
Knight Minions Firecracker Witch
Witch Knight Minions
Witch Knight Minions Firecracker
Arrows Firecracker
Arrows Minions Firecracker
Minions Arrows Firecracker Witch Little Prince
Arrows
Witch Minions
Knight Firecracker Little Prince
Minions Witch Arrows Knight Firecracker
Arrows Minions Firecracker Witch
Knight Minions Witch
Arrows Minions Firecracker Witch
Knight
Arrows Knight Minions Firecracker Witch
Arrows Knight Minions Firecracker Witch Little Prince
Arrows Witch Knight Minions Firecracker Little Prince
Arrows Knight Minions Firecracker Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Firecracker
Knight Minions Witch
Knight
Knight Witch
Arrows Firecracker Minions Witch
Knight Minions Witch
Knight
Knight Minions Firecracker Witch
Witch
Knight Minions Witch
Arrows
Knight Witch
Firecracker Witch
Witch Knight Minions Firecracker Little Prince
Arrows Minions Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Witch Little Prince
Minions
Arrows
Arrows
Arrows Firecracker Witch Little Prince
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Little Prince
Minions Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch Little Prince

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