My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Witch Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Inferno Dragon
Giant Snowball
Minion Horde Musketeer Battle Ram Witch Inferno Dragon
Zap
Minion Horde Battle Ram Witch Inferno Dragon
Barbarian Barrel
Musketeer Battle Ram Wizard Witch Executioner Electro Wizard
The Log
Musketeer Battle Ram Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Battle Ram Wizard Witch Executioner Electro Wizard Inferno Dragon
Fireball
Minion Horde Musketeer Battle Ram Wizard Witch Executioner Electro Wizard Inferno Dragon
Poison
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Lightning
Musketeer Battle Ram Wizard Witch Executioner Electro Wizard Inferno Dragon
Rocket
Minion Horde Musketeer Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Battle Ram Electro Wizard Inferno Dragon Minion Horde Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Battle Ram Electro Wizard Inferno Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Musketeer
Battle Ram
Battle Ram
Minion Horde Musketeer Witch Electro Wizard
Wizard
Witch
Battle Ram
Executioner
Electro Wizard
Battle Ram
Inferno Dragon

Defense Synergies 0 4

Minion Horde
Musketeer
Electro Wizard
Battle Ram
Wizard
Electro Wizard
Witch
Electro Wizard
Executioner
Electro Wizard
Musketeer Wizard Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard Executioner Electro Wizard
Minion Horde Inferno Dragon Musketeer Witch Executioner Electro Wizard
Minion Horde Witch Musketeer Executioner Electro Wizard Inferno Dragon
Minion Horde Witch Inferno Dragon Musketeer Electro Wizard
Musketeer Executioner Electro Wizard
Minion Horde Musketeer Electro Wizard Inferno Dragon Wizard Witch Executioner
Musketeer Electro Wizard
Minion Horde Witch Inferno Dragon Musketeer
Minion Horde Musketeer Electro Wizard
Minion Horde Witch Executioner Electro Wizard Musketeer Wizard
Minion Horde Musketeer Executioner Inferno Dragon Wizard Witch Electro Wizard
Minion Horde Musketeer Wizard Witch Electro Wizard
Wizard Executioner Minion Horde Witch Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Electro Wizard Inferno Dragon
Minion Horde Wizard Musketeer Witch Executioner Electro Wizard
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Wizard Witch Executioner Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Wizard Minion Horde Musketeer Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Musketeer Wizard Executioner Inferno Dragon
Minion Horde Musketeer Witch Electro Wizard
Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Witch Executioner Inferno Dragon
Wizard Executioner Minion Horde Musketeer Witch Electro Wizard
Minion Horde Musketeer Witch Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Electro Wizard Witch Inferno Dragon
Witch Minion Horde Musketeer Inferno Dragon
Inferno Dragon Minion Horde Musketeer Witch
Electro Wizard
Minion Horde Wizard Witch Executioner
Wizard Minion Horde Musketeer Witch Executioner
Witch Electro Wizard Minion Horde Musketeer Executioner Inferno Dragon
Executioner Minion Horde Musketeer Wizard Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Musketeer Executioner Electro Wizard
Minion Horde
Musketeer
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde Musketeer Witch
Minion Horde Musketeer Wizard Witch Executioner
Wizard Executioner
Wizard
Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Wizard Electro Wizard
Musketeer Wizard Executioner
Musketeer Executioner
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch Executioner
Minion Horde Musketeer Wizard Executioner
Minion Horde
Musketeer Wizard Executioner Electro Wizard
Wizard Witch
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Wizard Witch Executioner
Minion Horde Witch Inferno Dragon
Musketeer Wizard Witch Executioner Electro Wizard
Musketeer Wizard Witch
Musketeer
Minion Horde Musketeer Wizard Witch Executioner Electro Wizard
Electro Wizard Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Musketeer Witch
Musketeer Wizard Witch Executioner Electro Wizard
Minion Horde Musketeer Wizard Executioner Electro Wizard
Musketeer Wizard Executioner
Minion Horde Musketeer Executioner
Minion Horde Musketeer Witch Electro Wizard
Musketeer Witch Executioner Electro Wizard
Musketeer Witch Executioner Electro Wizard

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