My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elixir Golem Valkyrie Wizard
The Log
Skeletons Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Wizard P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Firecracker Elixir Golem Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Elixir Golem
Firecracker
Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Rage Arrows Wizard
Valkyrie
Firecracker Wizard P.E.K.K.A
Wizard
Elixir Golem Valkyrie Rage P.E.K.K.A
Rage
Elixir Golem Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard

Defense Synergies 1 9

Skeletons
Firecracker Wizard P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A
Wizard
Skeletons Valkyrie P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Skeletons Firecracker Valkyrie
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Skeletons Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie
Valkyrie Skeletons Arrows Firecracker Wizard
Arrows Firecracker Wizard
P.E.K.K.A Skeletons Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Firecracker
P.E.K.K.A
Valkyrie Wizard Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
P.E.K.K.A Skeletons Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Valkyrie
Arrows Firecracker Wizard Skeletons
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Firecracker Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Firecracker Valkyrie
Skeletons Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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