My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Night Witch Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Bandit
Giant Snowball
Minion Horde Skeleton Army
Zap
Firecracker Minion Horde Skeleton Army Prince Bandit
Barbarian Barrel
Firecracker Wizard Skeleton Army Bandit
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Prince Bandit
Fireball
Firecracker Minion Horde Wizard Skeleton Army Bandit
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince Bandit
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Mini P.E.K.K.A Freeze Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince Bandit
Minion Horde
Freeze Prince
Mini P.E.K.K.A
Firecracker Wizard
Wizard
Mini P.E.K.K.A Prince Bandit
Skeleton Army
Freeze
Minion Horde
Prince
Firecracker Minion Horde Wizard
Bandit
Firecracker Wizard

Defense Synergies 0 15

Firecracker
Mini P.E.K.K.A Skeleton Army Prince Bandit
Minion Horde
Freeze
Mini P.E.K.K.A
Firecracker Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Prince Bandit
Skeleton Army
Firecracker Mini P.E.K.K.A Wizard Freeze Prince Bandit
Freeze
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army
Prince
Firecracker Wizard Skeleton Army
Bandit
Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Firecracker Prince Bandit
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Freeze Bandit
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Firecracker Bandit
Firecracker Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Freeze Firecracker Bandit
Minion Horde Firecracker Wizard Freeze
Bandit
Minion Horde Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Prince Bandit
Minion Horde Skeleton Army Firecracker Wizard Freeze Bandit
Minion Horde Firecracker Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Wizard Freeze Bandit
Wizard Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Bandit
Minion Horde Skeleton Army Mini P.E.K.K.A Freeze Prince Bandit
Minion Horde Wizard Firecracker Mini P.E.K.K.A Skeleton Army Prince
Firecracker Minion Horde Wizard Skeleton Army Prince Bandit
Wizard Freeze Firecracker Bandit
Mini P.E.K.K.A Prince
Wizard Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Bandit
Bandit Firecracker Mini P.E.K.K.A Wizard Prince
Skeleton Army Bandit Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Bandit
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Bandit
Firecracker Wizard Minion Horde Freeze
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Bandit
Mini P.E.K.K.A Minion Horde Skeleton Army Prince
Minion Horde Freeze Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Prince
Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Minion Horde Wizard Bandit
Wizard Firecracker Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Mini P.E.K.K.A Freeze Prince
Firecracker Minion Horde Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker Freeze Prince
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Freeze
Firecracker Minion Horde Wizard
Firecracker Wizard Freeze
Firecracker Wizard Bandit
Minion Horde Mini P.E.K.K.A Prince
Firecracker Minion Horde Wizard Prince Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Minion Horde Freeze Bandit
Firecracker Prince
Firecracker Minion Horde Wizard Bandit
Firecracker Minion Horde Wizard Bandit
Freeze
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Prince Bandit
Firecracker Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Firecracker Freeze Wizard
Minion Horde
Firecracker Wizard Bandit
Wizard Prince Bandit
Firecracker Bandit
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Freeze
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Bandit
Firecracker Minion Horde Freeze
Minion Horde Prince
Firecracker Wizard
Minion Horde Skeleton Army Freeze Prince Bandit
Firecracker Wizard
Freeze
Firecracker Minion Horde Mini P.E.K.K.A Wizard Prince
Firecracker Wizard
Firecracker Minion Horde Prince
Firecracker Minion Horde Freeze
Firecracker
Firecracker Freeze Prince Bandit

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