My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Phoenix Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Goblin Hut Miner Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Heal Spirit Goblin Hut Wizard
The Log
Heal Spirit Goblin Hut
Earthquake
Goblin Hut
Arrows
Heal Spirit Goblin Hut
Royal Delivery
Heal Spirit Goblin Hut Wizard Miner Inferno Dragon
Fireball
Goblin Hut Wizard Inferno Dragon
Poison
Goblin Hut Wizard
Lightning
Goblin Hut Wizard Inferno Dragon
Rocket
Goblin Hut Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Electro Giant Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Miner Fireball Inferno Dragon Goblin Hut Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Miner Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Goblin Hut Wizard Inferno Dragon
Fireball
Miner
Goblin Hut
Heal Spirit Barbarian Barrel Miner
Wizard
Heal Spirit Miner
Barbarian Barrel
Goblin Hut Electro Giant Miner
Electro Giant
Barbarian Barrel Inferno Dragon
Miner
Fireball Goblin Hut Wizard Barbarian Barrel Inferno Dragon
Inferno Dragon
Heal Spirit Electro Giant Miner

Defense Synergies 1 8

Heal Spirit
Fireball
Barbarian Barrel Goblin Hut Miner
Goblin Hut
Fireball Wizard Barbarian Barrel
Wizard
Goblin Hut Barbarian Barrel
Barbarian Barrel
Fireball Goblin Hut Wizard Electro Giant Miner
Electro Giant
Barbarian Barrel Inferno Dragon
Miner
Fireball Barbarian Barrel
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Wizard Barbarian Barrel
Inferno Dragon Goblin Hut
Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Inferno Dragon Fireball Goblin Hut Wizard
Fireball Barbarian Barrel Electro Giant
Inferno Dragon Goblin Hut
Barbarian Barrel Miner
Fireball Goblin Hut Wizard Barbarian Barrel Electro Giant
Inferno Dragon Fireball Goblin Hut Wizard
Goblin Hut Fireball Wizard
Fireball Wizard Goblin Hut Barbarian Barrel
Inferno Dragon Goblin Hut
Fireball Goblin Hut Electro Giant Inferno Dragon
Wizard Fireball Goblin Hut
Fireball Goblin Hut Wizard Barbarian Barrel
Wizard Barbarian Barrel Fireball Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Wizard Fireball Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Barbarian Barrel Electro Giant
Fireball Wizard Barbarian Barrel Miner Inferno Dragon
Goblin Hut
Fireball Barbarian Barrel
Goblin Hut Inferno Dragon
Fireball Wizard Electro Giant Goblin Hut
Fireball Goblin Hut
Inferno Dragon
Fireball Goblin Hut Barbarian Barrel Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut
Fireball Electro Giant
Fireball Wizard
Wizard Fireball Electro Giant
Goblin Hut Electro Giant Fireball Barbarian Barrel Inferno Dragon
Fireball Goblin Hut Wizard Barbarian Barrel Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Miner
Fireball Goblin Hut Barbarian Barrel Miner
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Electro Giant
Wizard
Fireball Wizard Barbarian Barrel
Fireball Miner Wizard
Fireball
Miner Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Goblin Hut Barbarian Barrel Miner
Fireball Barbarian Barrel
Fireball Goblin Hut Barbarian Barrel
Fireball Goblin Hut Wizard Barbarian Barrel
Fireball Goblin Hut Wizard Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Giant Miner
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Electro Giant Fireball Wizard Barbarian Barrel
Inferno Dragon
Fireball Miner Wizard Barbarian Barrel
Fireball Wizard Miner
Fireball Miner Barbarian Barrel
Fireball Wizard Electro Giant
Fireball Goblin Hut Wizard Electro Giant
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball Goblin Hut Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Miner Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball
Fireball
Fireball Barbarian Barrel Electro Giant Miner

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