My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Goblin Barrel Dark Prince Giant Skeleton
The Log
Firecracker Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel Dark Prince Giant Skeleton
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Dark Prince Archer Queen Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Goblin Barrel Dark Prince
Firecracker
Bats Goblin Barrel Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince Bats Firecracker Giant Skeleton
Dark Prince
Goblin Barrel Bats Firecracker Lightning
Giant Skeleton
Bats Firecracker Goblin Barrel Lightning The Log Archer Queen
Lightning
Dark Prince Giant Skeleton
The Log
Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 2 10

Bats
Firecracker Dark Prince Giant Skeleton The Log
Firecracker
The Log Bats Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince
Bats Firecracker The Log Archer Queen
Giant Skeleton
Bats Firecracker The Log
Lightning
The Log
The Log
Firecracker Archer Queen Bats Dark Prince Giant Skeleton Lightning
Archer Queen
The Log Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log
Bats Firecracker Dark Prince The Log
Bats Dark Prince Giant Skeleton Lightning
Bats Firecracker Dark Prince
Lightning Firecracker Dark Prince Giant Skeleton The Log
The Log Bats Firecracker Dark Prince
Bats Lightning Firecracker
Lightning Giant Skeleton The Log
Archer Queen
Firecracker Dark Prince Giant Skeleton
Bats Firecracker Dark Prince Giant Skeleton The Log
Bats Firecracker
Bats Dark Prince Giant Skeleton Lightning The Log
Bats Firecracker Dark Prince The Log
Lightning The Log
Bats Firecracker Dark Prince
Bats Firecracker Dark Prince The Log
The Log Bats Firecracker Dark Prince Giant Skeleton
Dark Prince Bats Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton
Firecracker Lightning The Log
Giant Skeleton Bats Dark Prince Lightning The Log
Dark Prince Giant Skeleton Lightning Bats The Log
Giant Skeleton Dark Prince
Firecracker Bats
Dark Prince Bats Giant Skeleton Lightning
Giant Skeleton Dark Prince
Giant Skeleton Lightning Bats Firecracker Dark Prince The Log
Bats Dark Prince Giant Skeleton
Lightning Dark Prince Giant Skeleton The Log Archer Queen
Dark Prince Giant Skeleton Lightning
Firecracker
Bats Firecracker Dark Prince Giant Skeleton Lightning The Log Archer Queen
Bats Firecracker Dark Prince Giant Skeleton The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Giant Skeleton The Log
Firecracker The Log
Lightning Giant Skeleton The Log
Lightning Firecracker Dark Prince Giant Skeleton The Log
Firecracker Dark Prince The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Bats
Firecracker Lightning Dark Prince The Log
Lightning Firecracker Archer Queen
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Bats Lightning
Lightning Firecracker Dark Prince The Log
Lightning Firecracker The Log
Lightning Giant Skeleton The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Dark Prince
Firecracker The Log Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Bats Firecracker
Lightning Bats Firecracker
Lightning
Lightning The Log
Lightning Firecracker
Giant Skeleton
Firecracker Lightning The Log
Lightning Bats Dark Prince
Lightning Firecracker Archer Queen
The Log
Lightning Firecracker Dark Prince
The Log Firecracker Lightning
Lightning Giant Skeleton Archer Queen
Firecracker Dark Prince Archer Queen
Bats Firecracker Giant Skeleton Lightning The Log Archer Queen
Firecracker Bats Lightning Archer Queen
Lightning Firecracker Dark Prince Giant Skeleton The Log Archer Queen

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