My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Barbarians Hog Rider Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Witch Balloon
Fireball
Barbarians Hog Rider Wizard Witch Balloon
Poison
Barbarians Wizard Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Barbarians Wizard Witch Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Hog Rider Barbarians Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Valkyrie
Hog Rider Balloon Wizard Witch
Hog Rider
Valkyrie Barbarians Wizard Rocket Witch Balloon Mega Knight
Wizard
Valkyrie Hog Rider Balloon Mega Knight
Rocket
Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Balloon
Valkyrie Barbarians Hog Rider Wizard Mega Knight
Mega Knight
Hog Rider Wizard Witch Balloon

Defense Synergies 0 4

Barbarians
Valkyrie
Wizard Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Rocket
Witch
Valkyrie Mega Knight
Balloon
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Valkyrie Witch Mega Knight
Barbarians Rocket Witch Mega Knight Valkyrie
Barbarians Witch Valkyrie Mega Knight
Barbarians Valkyrie Rocket Mega Knight
Valkyrie Mega Knight
Rocket Wizard Witch
Rocket Barbarians Valkyrie Mega Knight
Barbarians Witch
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Wizard Mega Knight
Wizard Witch
Barbarians Mega Knight Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Mega Knight Barbarians Witch
Barbarians Mega Knight
Barbarians Rocket Mega Knight
Barbarians Wizard Mega Knight Valkyrie Witch
Mega Knight Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Barbarians Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch
Valkyrie Wizard Rocket Mega Knight
Barbarians Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Barbarians
Barbarians Valkyrie Witch Mega Knight
Wizard Rocket Witch
Rocket Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie
Rocket Mega Knight Barbarians Valkyrie Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch
Rocket Mega Knight Barbarians Valkyrie
Barbarians Rocket Mega Knight Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Valkyrie Rocket
Valkyrie Mega Knight Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket
Wizard Rocket Valkyrie Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Valkyrie Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket Mega Knight
Wizard
Rocket
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: