My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Giant Royal Hogs
Giant Snowball
Minions Royal Recruits Musketeer Royal Hogs
Zap
Minions Royal Hogs
Barbarian Barrel
Royal Recruits Heal Spirit Musketeer Royal Hogs Electro Wizard
The Log
Royal Recruits Heal Spirit Musketeer Royal Hogs
Earthquake
Royal Hogs
Arrows
Minions Royal Recruits Heal Spirit Royal Hogs
Royal Delivery
Minions Royal Recruits Heal Spirit Musketeer Royal Hogs Electro Wizard
Fireball
Minions Musketeer Royal Hogs Electro Wizard
Poison
Minions Royal Recruits Musketeer Royal Hogs Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Royal Delivery Musketeer Electro Wizard Giant Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Minions Royal Delivery Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Royal Recruits Heal Spirit Royal Hogs
Royal Delivery
Royal Recruits
Minions Heal Spirit Musketeer Royal Hogs Electro Wizard
Heal Spirit
Royal Hogs Minions Royal Recruits Musketeer Giant
Musketeer
Giant Royal Recruits Heal Spirit Royal Hogs
Giant
Minions Musketeer Heal Spirit Electro Wizard
Royal Hogs
Heal Spirit Minions Royal Recruits Musketeer Electro Wizard
Electro Wizard
Royal Recruits Giant Royal Hogs

Defense Synergies 2 6

Minions
Royal Delivery Royal Recruits Musketeer Electro Wizard
Royal Delivery
Musketeer Electro Wizard Minions Royal Recruits
Royal Recruits
Minions Royal Delivery
Heal Spirit
Musketeer
Royal Delivery Minions Electro Wizard
Giant
Royal Hogs
Electro Wizard
Royal Delivery Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Musketeer Electro Wizard
Minions Royal Delivery Royal Recruits Musketeer Electro Wizard
Minions Royal Delivery Royal Recruits Musketeer Electro Wizard
Royal Recruits Minions Musketeer Electro Wizard
Royal Delivery Royal Recruits
Royal Delivery Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Royal Delivery
Royal Recruits Musketeer Electro Wizard
Minions Royal Recruits Musketeer
Royal Delivery Royal Recruits Musketeer Electro Wizard
Minions Electro Wizard Royal Delivery Royal Recruits Musketeer
Minions Musketeer Royal Delivery Electro Wizard
Royal Recruits Minions Royal Delivery Musketeer Electro Wizard
Minions Royal Delivery Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Delivery Royal Recruits Electro Wizard
Minions Royal Delivery Royal Recruits Musketeer Electro Wizard
Royal Delivery Minions Royal Recruits Musketeer Electro Wizard
Royal Delivery Minions Royal Recruits Musketeer Electro Wizard
Royal Recruits Musketeer Electro Wizard
Royal Recruits Minions Royal Delivery Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Musketeer
Royal Delivery Royal Recruits Minions Musketeer Electro Wizard
Royal Recruits Royal Delivery Musketeer Electro Wizard
Royal Recruits Royal Delivery Musketeer
Royal Delivery Minions Musketeer Electro Wizard
Royal Delivery Royal Recruits Minions Musketeer Electro Wizard
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Electro Wizard Minions
Royal Recruits Royal Delivery Musketeer
Minions Royal Recruits Musketeer
Royal Recruits Royal Delivery Electro Wizard
Royal Delivery Royal Recruits
Royal Recruits Musketeer
Royal Recruits Electro Wizard Minions Royal Delivery Musketeer
Minions Royal Delivery Royal Recruits Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Musketeer Electro Wizard
Royal Recruits Musketeer
Minions Musketeer
Musketeer
Minions Musketeer Electro Wizard
Royal Recruits Musketeer Electro Wizard
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer
Royal Recruits Musketeer
Minions
Musketeer Electro Wizard
Minions Musketeer
Musketeer
Royal Recruits Musketeer
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Wizard
Electro Wizard Minions Musketeer
Musketeer
Electro Wizard
Electro Wizard Minions Royal Recruits Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer
Royal Recruits Musketeer
Minions Royal Recruits Musketeer Electro Wizard
Musketeer Electro Wizard
Royal Recruits Musketeer Electro Wizard

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