My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Prince Bandit
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince Bandit
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel Bandit Electro Wizard
The Log
Electro Spirit Goblin Barrel Prince Bandit
Earthquake
Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Wizard Goblin Barrel Prince Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Barrel Bandit Electro Wizard Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Barrel Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Bandit
Giant
Goblin Barrel Prince Electro Spirit Wizard The Log Bandit Electro Wizard
Wizard
Giant Prince Bandit
Goblin Barrel
Giant Prince Bandit
Prince
Giant Goblin Barrel Wizard The Log Electro Wizard
The Log
Giant Prince Bandit
Bandit
Electro Spirit Giant Wizard Goblin Barrel The Log Electro Wizard
Electro Wizard
Giant Prince Bandit

Defense Synergies 1 10

Electro Spirit
The Log Electro Wizard
Giant
Wizard
Prince The Log Bandit Electro Wizard
Goblin Barrel
Prince
The Log Wizard Electro Wizard
The Log
Prince Electro Spirit Wizard Bandit Electro Wizard
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Electro Spirit Wizard Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Prince The Log Bandit Electro Wizard
Prince Bandit Electro Wizard
Prince Bandit Electro Wizard
Prince The Log
The Log Electro Spirit Bandit Electro Wizard
Electro Wizard Electro Spirit Wizard
Electro Spirit The Log Bandit Electro Wizard
Prince
Prince Bandit Electro Wizard
Electro Wizard Electro Spirit Wizard The Log Bandit
Wizard Electro Wizard
Prince Wizard The Log Bandit Electro Wizard
Wizard Electro Spirit Prince The Log Electro Wizard
Prince Bandit Electro Wizard
Prince The Log Bandit Electro Wizard
Wizard Prince Electro Wizard
Electro Spirit Wizard Prince The Log Bandit Electro Wizard
Wizard The Log Electro Spirit Bandit Electro Wizard
Prince Electro Wizard
Wizard Electro Spirit Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit Electro Wizard
Bandit Electro Wizard Wizard Prince The Log
Bandit Prince The Log Electro Wizard
Prince The Log Bandit Electro Wizard
Prince Bandit
Wizard Electro Spirit Electro Wizard
Prince Bandit Electro Wizard
Prince
Electro Wizard Electro Spirit Prince The Log Bandit
Prince
Prince The Log Electro Wizard
Prince Wizard Bandit
Wizard
Electro Wizard Electro Spirit Prince The Log
Electro Spirit Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Prince The Log
Wizard The Log
Wizard Electro Spirit
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Prince Electro Wizard
Wizard Prince The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard Prince The Log Bandit Electro Wizard
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Electro Spirit Wizard
The Log Wizard Bandit Electro Wizard
Wizard Prince The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Electro Spirit Wizard
Wizard The Log Bandit
Electro Spirit Electro Wizard
Prince
Wizard The Log
Electro Wizard Electro Spirit Prince Bandit
Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Wizard
Prince
Electro Spirit The Log Electro Wizard
Electro Wizard
Prince The Log Bandit Electro Wizard

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