My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince Prince
Giant Snowball
Goblin Gang Mega Minion Electro Dragon
Zap
Goblin Gang Royal Giant Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Royal Giant Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Dark Prince Prince Electro Dragon
Fireball
Goblin Gang Mega Minion Electro Dragon
Poison
Goblin Gang Mega Minion Electro Dragon
Lightning
Mega Minion Dark Prince Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Dark Prince Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Prince Royal Giant Dark Prince Electro Dragon
Arrows
Zap Royal Giant Mega Minion Dark Prince Prince
Goblin Gang
Royal Giant Dark Prince Prince
Royal Giant
Arrows Zap Goblin Gang Mega Minion Dark Prince Electro Dragon
Mega Minion
Zap Arrows Royal Giant
Dark Prince
Prince Zap Arrows Goblin Gang Royal Giant
Prince
Zap Dark Prince Arrows Goblin Gang
Electro Dragon
Zap Royal Giant

Defense Synergies 1 13

Zap
Mega Minion Arrows Goblin Gang Dark Prince Prince Electro Dragon
Arrows
Zap Mega Minion Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Royal Giant
Mega Minion
Zap Arrows Dark Prince
Dark Prince
Zap Arrows Goblin Gang Mega Minion Prince Electro Dragon
Prince
Zap Arrows Goblin Gang Dark Prince
Electro Dragon
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Dragon
Zap Goblin Gang Mega Minion Dark Prince Prince Electro Dragon
Goblin Gang Prince Mega Minion Dark Prince Electro Dragon
Prince Goblin Gang Mega Minion Dark Prince Electro Dragon
Arrows Dark Prince Prince
Arrows Goblin Gang Zap Mega Minion Dark Prince Electro Dragon
Mega Minion Zap Arrows Goblin Gang Electro Dragon
Zap Arrows Electro Dragon
Goblin Gang Prince
Goblin Gang Dark Prince Prince
Goblin Gang Zap Arrows Mega Minion Dark Prince Electro Dragon
Arrows Mega Minion Zap Goblin Gang Electro Dragon
Prince Zap Goblin Gang Dark Prince Electro Dragon
Zap Arrows Goblin Gang Mega Minion Dark Prince Prince Electro Dragon
Goblin Gang Prince
Zap Goblin Gang Prince
Arrows Goblin Gang Dark Prince Prince Electro Dragon
Arrows Zap Goblin Gang Mega Minion Dark Prince Prince Electro Dragon
Zap Arrows Mega Minion Dark Prince Electro Dragon
Prince
Goblin Gang Dark Prince Arrows Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Arrows Goblin Gang Mega Minion Prince Electro Dragon
Goblin Gang Zap Dark Prince Prince Electro Dragon
Goblin Gang Dark Prince Prince Zap
Goblin Gang Dark Prince Prince
Arrows Zap Goblin Gang Electro Dragon
Goblin Gang Dark Prince Prince Mega Minion
Dark Prince Prince
Zap Electro Dragon Mega Minion Dark Prince Prince
Goblin Gang Mega Minion
Mega Minion Dark Prince Prince Electro Dragon
Zap Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Zap Mega Minion Dark Prince Prince
Arrows Zap Mega Minion Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Dark Prince Prince
Zap Arrows Dark Prince
Arrows Zap Mega Minion Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Goblin Gang Prince Electro Dragon
Zap Arrows Dark Prince Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows Prince
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Mega Minion Dark Prince Prince Electro Dragon
Zap Arrows Electro Dragon
Prince
Arrows
Prince
Zap Arrows Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Mega Minion
Arrows Zap Electro Dragon
Zap Arrows Prince Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon Mega Minion
Mega Minion
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Prince
Arrows
Zap Goblin Gang Dark Prince Prince Electro Dragon
Zap Arrows Mega Minion Electro Dragon
Arrows
Goblin Gang Mega Minion Dark Prince Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Mega Minion Dark Prince Prince Electro Dragon
Zap Electro Dragon Goblin Gang
Zap Electro Dragon
Electro Dragon Zap Dark Prince Prince

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