My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs Witch Lumberjack
Zap
Bats Goblin Gang Royal Hogs Witch
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Witch Lumberjack
The Log
Goblin Gang Royal Hogs Witch Lumberjack
Earthquake
Goblin Gang Royal Hogs Witch
Arrows
Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Bats Goblin Gang Wizard Royal Hogs Witch Lumberjack
Fireball
Goblin Gang Wizard Royal Hogs Witch Lumberjack
Poison
Bats Goblin Gang Wizard Royal Hogs Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Lumberjack Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Lumberjack

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Royal Hogs Lumberjack
Zap
Bats Royal Hogs Witch Lumberjack Mega Knight
Goblin Gang
Royal Hogs
Wizard
Royal Hogs Lumberjack Mega Knight
Royal Hogs
Bats Zap Goblin Gang Wizard Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Wizard Royal Hogs Witch Mega Knight
Mega Knight
Bats Zap Wizard Royal Hogs Witch Lumberjack

Defense Synergies 1 11

Bats
Zap Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Witch Lumberjack
Goblin Gang
Zap Lumberjack
Wizard
Lumberjack Mega Knight
Royal Hogs
Witch
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Goblin Gang Wizard Witch
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Bats
Witch Lumberjack Bats Goblin Gang Mega Knight
Lumberjack Mega Knight
Goblin Gang Bats Zap Lumberjack Mega Knight
Bats Zap Goblin Gang Wizard Witch
Zap Mega Knight
Witch Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Bats Goblin Gang Witch Zap Wizard Lumberjack Mega Knight
Bats Zap Goblin Gang Wizard Witch
Lumberjack Mega Knight Bats Zap Goblin Gang Wizard Witch
Wizard Mega Knight Bats Zap Goblin Gang Witch Lumberjack
Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Lumberjack Mega Knight
Wizard Mega Knight Bats Goblin Gang Witch Lumberjack
Mega Knight Bats Zap Goblin Gang Wizard Witch Lumberjack
Zap Wizard Witch Bats Lumberjack Mega Knight
Lumberjack
Goblin Gang Wizard Mega Knight Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Witch
Zap Goblin Gang Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap Witch
Goblin Gang Lumberjack Mega Knight Bats Zap
Goblin Gang Witch Lumberjack Mega Knight
Wizard Bats Zap Goblin Gang Witch
Goblin Gang Bats Witch Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Witch
Witch Goblin Gang
Mega Knight Bats Witch Lumberjack
Mega Knight Zap
Mega Knight Goblin Gang Wizard Witch Lumberjack
Wizard Witch Mega Knight
Goblin Gang Witch Bats Zap Lumberjack
Bats Mega Knight Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Goblin Gang Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang Witch
Zap Wizard Witch
Goblin Gang Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch Mega Knight

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